Proceedings of the ACM Symposium on Virtual Reality Software and Technology - VRST '01 2001
DOI: 10.1145/505009.505010
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Binocular eye tracking in VR for visual inspection training

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Cited by 9 publications
(15 citation statements)
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“…This is achieved by mapping gaze deployed on a display to the underlying geometric objects of a 3D scene [Tanriverdi and Jacob 2000;Duchowski et al 2001]. Fisker et al [2013] performed an informal experiment to evaluate the level of comfort these methods offer to the users.…”
Section: Introductionmentioning
confidence: 99%
“…This is achieved by mapping gaze deployed on a display to the underlying geometric objects of a 3D scene [Tanriverdi and Jacob 2000;Duchowski et al 2001]. Fisker et al [2013] performed an informal experiment to evaluate the level of comfort these methods offer to the users.…”
Section: Introductionmentioning
confidence: 99%
“…If content is already being described by geometries, as it is the case for augmented or virtual reality, this process is simplified. First approaches -also objectcentered -to measure visual attention in virtual reality were using Head-Mounted Displays (HMDs) [Tanriverdi and Jacob 2000;Duchowski et al 2001;Duchowski et al 2004]. Instead of the detour using a recorded image from the scene-camera, the systems could directly use the projection rendered for the particular eye from the framebuffer.…”
Section: Geometry-based Estimation Of the 3d Point Of Regardmentioning
confidence: 99%
“…Thus, the normal picking operations could be used to identify the object below a point of regard. Alternatively, the known position of the eye and the detected 2D fixation on the projection display in the HMD could be used to cast a ray into the 3D world to determine the intersection with the 3D object geometry [Duchowski et al 2001] and thus identify the 3D point of regard and the model of interest.…”
Section: Geometry-based Estimation Of the 3d Point Of Regardmentioning
confidence: 99%
“…Several mobile eye-tracking systems have been developed, including one built by Duchowski and colleagues that is integrated with a virtual reality head-worn display [7] [8]. However, these systems perform offline analysis of the eye movement data to reconstruct gaze direction and point of regard.…”
Section: Related Workmentioning
confidence: 99%
“…We approximated the gaze direction using the head position and orientation [7], as we need only the distance to determine the eye-tracking resolution. We can determine the angle subtended by two 3D points, A and B, where E is the eye origin.…”
Section: Adapting To Eye-tracking Accuracymentioning
confidence: 99%