2020
DOI: 10.3390/app10051631
|View full text |Cite
|
Sign up to set email alerts
|

Binaural Rendering with Measured Room Responses: First-Order Ambisonic Microphone vs. Dummy Head

Abstract: To improve the limited degree of immersion of static binaural rendering for headphones, an increased measurement effort to obtain multiple-orientation binaural room impulse responses (MOBRIRs) is reasonable and enables dynamic variable-orientation rendering. We investigate the perceptual characteristics of dynamic rendering from MOBRIRs and test for the required angular resolution. Our first listening experiment shows that a resolution between 15 ∘ and 30 ∘ is sufficient to accomplish binaural … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
38
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
3
2
1

Relationship

1
5

Authors

Journals

citations
Cited by 21 publications
(38 citation statements)
references
References 14 publications
0
38
0
Order By: Relevance
“…Other approaches employ the spatial decomposition method (SDM) [23,24] or a parametric time-frequency domain decomposition [25,26] of B-format microphone signals and assign a Direction of Arrival to those impulse response components that were found to be directional in the decomposition.…”
Section: Introductionmentioning
confidence: 99%
“…Other approaches employ the spatial decomposition method (SDM) [23,24] or a parametric time-frequency domain decomposition [25,26] of B-format microphone signals and assign a Direction of Arrival to those impulse response components that were found to be directional in the decomposition.…”
Section: Introductionmentioning
confidence: 99%
“…The VR system needed the stereo realistic sound generation method for the immersive effect by the multi-channel audio signals since the VR system used the stereo headphone for the delivery of the VR sound. The VR system adopted the conventional binaural rendering for generating the stereo realistic sound [1][2][3][4][5][6][7]. The binaural rendering is a technology that generates the stereo realistic audio sound with the multichannel audio effect for stereo headphone environment using HRTF coefficients to characterize all signal paths from speakers to human ears [1].…”
Section: A Binaural Rendering For Vrmentioning
confidence: 99%
“…The subscript {Á} BP denotes zero-phase bandpass filtering between 200 Hz and 3 kHz and F av {Á} is a zero-phase averaging filter over 10 samples at sampling rate f s = 44.1 kHz, cf. [40]. This DOA estimation is also applicable to higher-order ARIRs by neglecting the channels of the order n !…”
Section: Directional Enhancement Of First-order Arirsmentioning
confidence: 99%