2015
DOI: 10.1186/s40327-015-0018-2
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BIM based collaborative and interactive design process using computer game engine for general end-users

Abstract: Background: The emerging Building Information Modelling (BIM) in the Architectural, Engineering and Construction (AEC)/Facility Management (FM) industry promotes life cycle process and collaborative way of working. Currently, many efforts have been contributed for professional integrated design/construction/maintenance process, there are very few practical methods that can enable a professional designer to effectively interact and collaborate with end-users/clients on a functional level. Method: This paper tri… Show more

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Cited by 59 publications
(50 citation statements)
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References 9 publications
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“…Researchers of the journal limiting Xographs hypothetical to be exceptional to determine more information on these threedimensional substances, nevertheless, very little exists. The aspiration to build a three-dimensional effect on a twodimensional facade was apparent in the actual precipitate times of cinematography [2,3]. Stereographic daguerreotypes were created and out looked through a stereoscope.…”
Section: D Motion Capturing Xographymentioning
confidence: 99%
“…Researchers of the journal limiting Xographs hypothetical to be exceptional to determine more information on these threedimensional substances, nevertheless, very little exists. The aspiration to build a three-dimensional effect on a twodimensional facade was apparent in the actual precipitate times of cinematography [2,3]. Stereographic daguerreotypes were created and out looked through a stereoscope.…”
Section: D Motion Capturing Xographymentioning
confidence: 99%
“…As translating postures to VR navigation is a first step, an optimal solution would be to map walking movements directly with dedicated hardware, if possible. Edwards et al (2015) show the feasibility of using a game engine to include end-users in the BIM design process. They use an Autodesk Revit plugin for communicating with the Unity game engine and enable collaboration over a networked connection.…”
Section: Related Researchmentioning
confidence: 99%
“…In essence, museological applications of game engines have the potential to do away with the unfortunate condition of 'do not touch'. Finally, with regards to both building and museological applications, the nature of videogame engines are scalable and multiplatform, meaning that historical artifacts can potentially be viewed on a variety of systems with different performance capabilities, from tablets to sophisticated virtual reality workstations (Hilfert and König, 2016;Edwards and Bin Wang 2015;Merschbrock, Lassen, and Tollnes2014;Yan, and Liu, 2007). If Historic Building Information Modelling (BIM) is incorporated into the design for Virtual learning in building conservation, it offers a very different experience from classroom-based learning.…”
Section: A Proposal For a Historic Virtual Reality Educational Immersmentioning
confidence: 99%