2003
DOI: 10.1016/s0360-1315(02)00099-4
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Beyond Nintendo: design and assessment of educational video games for first and second grade students

Abstract: The main objective of this study was to evaluate the effects of the introduction of educational videogames into the classroom, on learning, motivation, and classroom dynamics. These effects were studied using a sample of 1274 students from economically disadvantaged schools in Chile. The videogames were specifically designed to address the educational goals of the first and second years of school, for basic mathematics and reading comprehension. The sample was divided into experimental groups (EG), internal co… Show more

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Cited by 505 publications
(293 citation statements)
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“…Different arguments have been offered to justify this trend. One of them is that video games promote a positive attitude towards learning [61], especially due to their motivational nature [46] [62] [63]. Other authors have also attributed positive learning effects to video games [64].…”
Section: Discussionmentioning
confidence: 99%
“…Different arguments have been offered to justify this trend. One of them is that video games promote a positive attitude towards learning [61], especially due to their motivational nature [46] [62] [63]. Other authors have also attributed positive learning effects to video games [64].…”
Section: Discussionmentioning
confidence: 99%
“…Student engagement, learning, attentiveness, discipline, responsibility, peer collaboration, increased communication by the students with teachers and a meaningful integration of skills can be achieved through the use of video games (Annetta et al, 2009;Rosas et al, 2003), bringing about quicker advancement, enhanced production and increased confidence (Garris et al, 2002). The elements of challenge, reward and success in video games and peer feedback may contribute towards student enthusiasm and motivation to work within the classroom setting to succeed (Robertson and Howells, 2008).…”
Section: Video Games In the Classroommentioning
confidence: 99%
“…Teacher reports claim that students who use video games show improvement in writing skills, higher level sentence and question construction, and basic literacy skills (Owston et al, 2009). In some situations statistically significant gains in spelling and slight gains in reading comprehension were registered after the students played video games (Rosas et al, 2003).…”
Section: Video Games and Literacymentioning
confidence: 99%
“…However, there are few empirical studies that have examined the use of games within classrooms settings [8], [9]. Can the learning occur in the virtual world can be transferred to learning in the real world.…”
Section: Introductionmentioning
confidence: 99%