“…A project which brought some interaction to photographs is the Spotlight project of Orit Zuckerman and Sajid Sadi (2005), developed at MIT MediaLab. 1 In this project, 16 portraits are placed in a 4 × 4 layout. Each portrait has nine directional 1 http://ambient.media.mit.edu/people/sajid/past/spot-light.html.…”
Section: Interactive Artifactsmentioning
confidence: 99%
“…In 2006, an interactive photo frame is created in "Portrait of Cati" by Stefan Agamanolis, where the portrait in question can sense the proximity of the spectator, and act accordingly [1]. When no one is close to the portrait, Cati displays a neutral face.…”
This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user's affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem.
“…A project which brought some interaction to photographs is the Spotlight project of Orit Zuckerman and Sajid Sadi (2005), developed at MIT MediaLab. 1 In this project, 16 portraits are placed in a 4 × 4 layout. Each portrait has nine directional 1 http://ambient.media.mit.edu/people/sajid/past/spot-light.html.…”
Section: Interactive Artifactsmentioning
confidence: 99%
“…In 2006, an interactive photo frame is created in "Portrait of Cati" by Stefan Agamanolis, where the portrait in question can sense the proximity of the spectator, and act accordingly [1]. When no one is close to the portrait, Cati displays a neutral face.…”
This paper describes an affect-responsive interactive photo-frame application that offers its user a different experience with every use. It relies on visual analysis of activity levels and facial expressions of its users to select responses from a database of short video segments. This ever-growing database is automatically prepared by an offline analysis of user-uploaded videos. The resulting system matches its user's affect along dimensions of valence and arousal, and gradually adapts its response to each specific user. In an extended mode, two such systems are coupled and feed each other with visual content. The strengths and weaknesses of the system are assessed through a usability study, where a Wizard-of-Oz response logic is contrasted with the fully automatic system that uses affective and activity-based features, either alone, or in tandem.
substituted with high density microscopes and advance gadgets. The image of a nurse carrying a metallic flip chart is being replaced by an image of health care provider pushing around a magnanimous electronic e-chart while visiting patients in their rooms. With all these, the supposed shifting of the health care professionals' focus from the patient to the machine is becoming ostensible. This phenomenon, the perceived paradoxical nature technology and caring seems to be greatly magnified.
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