2011
DOI: 10.1109/tlt.2010.36
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Benefits of a Tangible Interface for Collaborative Learning and Interaction

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Cited by 182 publications
(128 citation statements)
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References 42 publications
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“…The system displays information such as the critical distance between shelves or the position of products depending on their sales. Empirical studies revealed that students were faster and learned more with the tangible than on the same activity on a multi-touch (Lucchi et al 2010;Schneider et al 2010). The apprentices can start a simulation: the system beams the movements of forklifts that move boxes from the shelves to the trucks and vice-versa.…”
Section: Examples Of Educational Tabletopsmentioning
confidence: 99%
“…The system displays information such as the critical distance between shelves or the position of products depending on their sales. Empirical studies revealed that students were faster and learned more with the tangible than on the same activity on a multi-touch (Lucchi et al 2010;Schneider et al 2010). The apprentices can start a simulation: the system beams the movements of forklifts that move boxes from the shelves to the trucks and vice-versa.…”
Section: Examples Of Educational Tabletopsmentioning
confidence: 99%
“…As shown by [14] users tend to try more solutions with physical manipulation and allow them to spend more time exploring when performing problem solving tasks. This physical manipulation is associated with a positive learning gain in some contexts.…”
Section: Reality-mapmentioning
confidence: 99%
“…The flow questions derived from a review of existing applications of flow from empirical studies (Hoffman & Novak 2009;Schneider et al 2010;Novak et al 2000;Zuckerman & Gal-Oz 2013). The reflection paper by Hoffman and Novak (2009) itself compares 22 conceptual and structural models of flow.…”
Section: System Designmentioning
confidence: 99%
“…The flow likert questions chosen were extracted from the following empirical sources: playfulness from Schneider, Jermann & Zufferey (2010), attention and focus from Novak et al (2000), and cognitive enjoyment from Zuckerman & Gal-Oz (2013). A combination of positive and negative phrases was used, so that the participant would need to focus upon each question and think about the answer (Sharp et al 2011).…”
Section: System Designmentioning
confidence: 99%