Proceedings of the 2017 ACM International Conference on Interactive Surfaces and Spaces 2017
DOI: 10.1145/3132272.3132275
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Towards a Mixed-Reality Interface for Mind-Mapping

Abstract: In this work, we have explored an approach based on the hybridisation of physical and digital content for mind-mapping activities at schools. Based on the literature in the fields of cognitive science and HCI, we have designed a mixed-reality (MR) interface called Reality-Map. We conducted a pilot study with 11 participants suggesting that learning and manipulating information about the brain and their cognitive functions could be improved by the use of such a MR interface compared to a traditional WIMP interf… Show more

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“…Furthermore, multimodal interfaces can be used to provide customizable digital content and scenarios (White et al, 2007) while, on the other hand, they can bring improvements by combining information derived from audio and visual cues (Krahnstoever et al, 2002). Acquisition of knowledge is also augmented through the use of such multimodal MR interface compared to a traditional WIMP-based (Windows, Icons, Menu and Pointer) interface (Giraudeau and Hachet, 2017). In fact, one example implementation of a mind-map based system reported in Miyasugi et al (2017) allows multiple users to edit a mind map by using hand gestures and voice input and share it through VR.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, multimodal interfaces can be used to provide customizable digital content and scenarios (White et al, 2007) while, on the other hand, they can bring improvements by combining information derived from audio and visual cues (Krahnstoever et al, 2002). Acquisition of knowledge is also augmented through the use of such multimodal MR interface compared to a traditional WIMP-based (Windows, Icons, Menu and Pointer) interface (Giraudeau and Hachet, 2017). In fact, one example implementation of a mind-map based system reported in Miyasugi et al (2017) allows multiple users to edit a mind map by using hand gestures and voice input and share it through VR.…”
Section: Related Workmentioning
confidence: 99%