2016 IEEE 24th International Symposium on Modeling, Analysis and Simulation of Computer and Telecommunication Systems (MASCOTS) 2016
DOI: 10.1109/mascots.2016.18
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Behavior-Aware Integrated CPU-GPU Power Management for Mobile Games

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Cited by 5 publications
(2 citation statements)
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“…Cheng et al [22] proposed a behavior-aware power management system for mobile games which estimates each frame's workload based on the number of game application's API calls and texture processing load.…”
Section: Related Workmentioning
confidence: 99%
“…Cheng et al [22] proposed a behavior-aware power management system for mobile games which estimates each frame's workload based on the number of game application's API calls and texture processing load.…”
Section: Related Workmentioning
confidence: 99%
“…A limited number of studies have focused on estimating frame times targeting different applications for their proposed methods. In [10], a behavior-aware power management system is proposed for mobile games which estimates each frame's workload based on game application's system calls and texture processing load. But there are much more contributing factors to rendering time of frames than only the number of API calls and the size of texture data like the size of 3D data models.…”
Section: Related Workmentioning
confidence: 99%