Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction 2020
DOI: 10.1145/3374920.3374953
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Be Active! Participatory Design of Accessible Movement-Based Games

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Cited by 12 publications
(16 citation statements)
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“…Others have found that tabletop games can aid parents in teaching their children Braille [34]. Regal et al 's [73] work presented a different approach of novel accessible game creation using a game-agnostic approach; they discussed the potential for tabletop game creation toolkits to aid children with visual impairments create their own movement-based games.…”
Section: Tabletop Gaming Accessibilitymentioning
confidence: 99%
“…Others have found that tabletop games can aid parents in teaching their children Braille [34]. Regal et al 's [73] work presented a different approach of novel accessible game creation using a game-agnostic approach; they discussed the potential for tabletop game creation toolkits to aid children with visual impairments create their own movement-based games.…”
Section: Tabletop Gaming Accessibilitymentioning
confidence: 99%
“…Some considered participatory design as the overall research area and co-design as the method [ 56 , 60 , 77 , 82 ]. Others positioned the 2 as separate methods [ 62 , 66 ], while others used terms interchangeably [ 75 , 85 ]. The most common definition of “participatory design” was to “involve end users in the design process” [ 45 , 48 , 68 , 72 , 86 ], which some interpreted strongly because end users fully and equally participated throughout the whole design and development process [ 68 , 70 ], while others read it weakly as “invit[ing] users to contribute ideas” [ 71 ].…”
Section: Resultsmentioning
confidence: 99%
“…In 2 studies, CYP were only involved as users, and 1 study involved them only as testers. Finally, it is worth noting that 2 studies explicitly adopted Druin [ 39 ] taxonomy and ensured the involvement of CYP in each of the 4 roles [ 43 , 75 ].…”
Section: Resultsmentioning
confidence: 99%
“…There is a noticeable uptick in design development workshops reported within TEI conference papers in the last five years. It is possible to see an increasing number of research projects at TEI that use co-design or co-creation methods [38,39,50,62,65,67,74,79,85,[90][91][92][93][94], which may be the reason for the increasing presence of workshops over the years. The increase is minor for evaluation workshops, though it appears that workshops have been consistently used for evaluation over the last 15 years.…”
Section: Trends In Workhop Usementioning
confidence: 99%