Extended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play 2020
DOI: 10.1145/3383668.3419914
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Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools

Abstract: Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear… Show more

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Cited by 5 publications
(9 citation statements)
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References 26 publications
(29 reference statements)
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“…Therefore, they tended to choose a passive way to respond after answering incorrectly. These results are consistent with previous studies [ 6 , 8 , 30 ]. Combining a virtual reality learning mode with multiple role experiences can increase learners' awareness of the consequences of different scenarios, reduce negative emotions during the learning process, and ultimately improve learners' learning achievements.…”
Section: Resultssupporting
confidence: 94%
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“…Therefore, they tended to choose a passive way to respond after answering incorrectly. These results are consistent with previous studies [ 6 , 8 , 30 ]. Combining a virtual reality learning mode with multiple role experiences can increase learners' awareness of the consequences of different scenarios, reduce negative emotions during the learning process, and ultimately improve learners' learning achievements.…”
Section: Resultssupporting
confidence: 94%
“…Virtual reality enhances students' anti-bullying attitudes, sense of justice, empathy, and positive bystander behaviors, providing a better learning experience and triggering students' awareness of campus bullying. These results resonate with other studies [ 6 , 8 , 23 , 31 ]. Compared to a single role experience, incorporating multiple role experiences allows learners to empathize more with the feelings of the parties involved and promotes learners' positive behavior.…”
Section: Resultssupporting
confidence: 93%
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“…In [80], the authors compare two prototypes of SG for PC that raise awareness about bullying amongst teenage students. Similar to Stop the Mob!, the prototypes are simulation-style games that aim to teach players about the consequences of bullying.…”
Section: ) Educationmentioning
confidence: 99%