2016 4th International Winter Conference on Brain-Computer Interface (BCI) 2016
DOI: 10.1109/iww-bci.2016.7457461
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BCI based hybrid interface for 3D object control in virtual reality

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Cited by 24 publications
(4 citation statements)
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“…It is worth noting that BCI function relies on both user ability (imagination) and technology aspects (eyes' position). This lightened the workload regarding control tasks, and allowed users interact more easily [ 57 ].…”
Section: Integration Of Virtual Environments and Brain-computer Inmentioning
confidence: 99%
“…It is worth noting that BCI function relies on both user ability (imagination) and technology aspects (eyes' position). This lightened the workload regarding control tasks, and allowed users interact more easily [ 57 ].…”
Section: Integration Of Virtual Environments and Brain-computer Inmentioning
confidence: 99%
“…The accuracy of classifying BCI signals is obtained by the controller at the WES to predict the actions of the users based on the collected BCI signals. We select the VR delay and classification accuracy as our main metrics because they have been commonly used to design frameworks that eliminate potential VR sickness or fatigue of the users [8], [10], [32]. Moreover, we consider the classification setting on the BCI signals because if we can successfully predict the actions of the users, it is possible to extend the setting to a general scenario in the Metaverse where intelligent human-like DAs can accurately behave like humans with controlled permissions, e.g., imagined speech communications [15], adaptive VR environment rendering [31], and anomalous states and errorrelated behaviors detection [33].…”
Section: A System Operationmentioning
confidence: 99%
“…They used the evoked potential component P300-based BCI for selecting different target surfaces of geometrical objects in the CAD systems. Some other important functions for CAD application such as creating models or manipulating models via BCI have been studied by other researchers [9,28,58,59,105]. Esfahani and Sundararajan [58] also carried out experiments to distinguish between different primitive shapes based on users' EEG activity, including cube, sphere, cylinder, pyramid and cone shapes.…”
Section: Bci-based Interaction For Cadmentioning
confidence: 99%