2021
DOI: 10.26582/k.53.1.4
|View full text |Cite
|
Sign up to set email alerts
|

Basketball small-sided games

Abstract: This study compared athletes’ rate of perceived exertion (RPE) and the number of their technical-tactical actions in small-sided basketball games (SSG) played within the same relative area with adjusted bout durations in (a) varied game formats; and (b) in two successive bouts of different formats. Ten young female basketball players (14.3±1.3 years) played two bouts of five small-sided game (SSG) formats (1x1, 2x2, 3x3, 4x4, and 5x5). The number of technical-tactical actions per player per minute decreased fr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
7
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5

Relationship

1
4

Authors

Journals

citations
Cited by 6 publications
(7 citation statements)
references
References 24 publications
0
7
0
Order By: Relevance
“…Given that these games are typically conducted in confined spaces with fewer players, the heightened engagement required in the game leads to an increased number of technical actions. 37 Consequently, individual behavior for creating spaces and opportunities 38 contributes to a higher frequency of accelerations and decelerations. 33 Given that these actions frequently unfold within the dynamics of gameplay, it is plausible that SSGs contribute to the development of the ability to recognize stimuli and enhance the capacity to decelerate, break if necessary, and swiftly reaccelerate in a different direction.…”
Section: Discussionmentioning
confidence: 99%
“…Given that these games are typically conducted in confined spaces with fewer players, the heightened engagement required in the game leads to an increased number of technical actions. 37 Consequently, individual behavior for creating spaces and opportunities 38 contributes to a higher frequency of accelerations and decelerations. 33 Given that these actions frequently unfold within the dynamics of gameplay, it is plausible that SSGs contribute to the development of the ability to recognize stimuli and enhance the capacity to decelerate, break if necessary, and swiftly reaccelerate in a different direction.…”
Section: Discussionmentioning
confidence: 99%
“…The same teams and players participated in both tournaments. The number of players (8 vs. 8), the playing area (58 × 38 m), the goal size (6 × 2 m), and the ball size (4) were stable between the two tournaments (Table 1). -The distance between defenders and the offside line is increased for goal kicks.…”
Section: Methodsmentioning
confidence: 99%
“…In teaching sessions, the main modifications made refer to modifications related to the playing space [ 4 , 5 ], number of players [ 6 , 7 ], ball [ 8 , 9 ], or structural elements [ 10 ]. In general, these studies indicate that the use of constraints adjusted to the needs of athletes stimulates sport learning, increasing variability, number of actions, and intensity of movements.…”
Section: Introductionmentioning
confidence: 99%
“…The following inclusion criteria were set: (1) participants should be basketball players from any sex, age group (children/adolescents, adults, and older adults), skill, or competitive level (educational, recreational, and high performance/athlete); (2) intervention should be SSGs, defined as drill-based exercises that simplifies the dynamic of real team sport game while keeping the main properties of the game (Clemente et al, 2021b); (3) parameters screened consisted of tactical and technical actions; and (4) only original and full-text studies written in English, Portuguese, and Spanish were included. The following exclusion criteria were established: (1) studies with 3x3 basketball, as it is a specific sport modality; and (2) studies lacking criteria described in the inclusion criteria.…”
Section: Eligibility Criteriamentioning
confidence: 99%
“…Participants ranged from 8-year-old beginners (Martínez-Fernández et al, 2015) to senior players at the professional level (Boros et al, 2020;Brini et al, 2021). The game format manipulations ranged from 1 vs. 1 (Clemente et al, 2021b;Clemente et al, 2019;Clemente et al, 2020b;González-Espinosa et al, 2021) to 5 vs. 5 (Clemente et al, 2021b;Clemente et al, 2017;Clemente et al, 2019;Clemente et al, 2020b;Ferioli et al, 2020;Figueira et al, 2022;Köklu et al, 2017;Mateus et al, 2019;McCornick et al, 2012;Piñar et al, 2009;Práxedes et al, 2021;Tallir et al, 2012). The characteristics of the studies included in this review, along with specific instruments and results related to the tactical and technical variables, are available in Table 1.…”
Section: Characteristics Of the Included Studiesmentioning
confidence: 99%