This study aimed to compare the perceived training load (session-RPE) and wellness status (muscle soreness, stress, fatigue, and sleep quality) within and between regular (one-match) and congested (two matches) weeks. Fifteen professional basketball players from a European First league club participated in this study. Wellness status (Hooper’s questionnaire) and perceived training loads (session-RPE) were measured for each training session and matches over a full season. Regular weeks presented moderately greater session-RPE than congested weeks (p = 0.201; d = 2.15, moderate effect). Both regular and congested weeks presented a decrease in perceived training load before matches, which was accompanied by improved wellness status on a match day. Congested weeks presented moderately lower sleep quality (p = 0.421; d = 1.320, moderate effect) and moderately greater fatigue (p = 0.468; d = 1.401, moderate effect) than regular weeks. Regular and congested weeks presented minimum differences for DOMS and stress. Lower wellness in congested weeks may be associated to an accumulative effect of training and match loads. Tapering phases before matches seem to play an important role for improving athletes’ wellness and preventing overtraining.
We present a critical reflection on the mechanical variable Player Load, which is based on acceleration data and commonly used in sports. Our motivation to write this paper came from the difficulties that we encountered in the calculation and interpretation of Player Load using our own data, since we did not use the Catapult Sports equipment, which is a merchandise of the company that proposed this variable. We reviewed existing literature in order to understand Player Load better; we found many inconsistencies in PL calculation methods and in the meanings attached to it. Accordingly, this paper presents a brief discussion on the meanings that have been assigned to Player Load, its limitations, and the lack of clear and complete information about Player Load calculation methods. Moreover, the use of arbitrary units and different practical meanings in the literature has associated Player Load with many physical quantities, thereby resulting in difficulties in determining what Player Load measures within the context of sports. It seems that Player Load is related to the magnitude of changes in acceleration, but not the magnitude of acceleration itself. Therefore, coaches and sports scientists should take this information into account when they use Player Load to prescribe and monitor external loads. We concluded that a deeper discussion of Player Load as a descriptor of external load is warranted in the sports sciences literature.
The analyses of players and teams’ behaviors during the FIFA World Cup may provide a better understanding on how football tactics and strategies have developed in the past few years in elite football. The Social Network Analysis (SNA) has been carried out in the investigations about passing distribution, improving the understanding on how players interact and cooperate during a match. In football official matches, studies have used the SNA as a means of coding players’ cooperation and opposition patterns. However, situational variables such as match status were previously investigated and associated with changes on teams’ dynamics within and/or between matches, but were not considered in studies based on Social Network Analysis. This study aimed to analyze the influence of match status on teams’ cooperation patterns and players’ prominence according to playing positions during 2018 FIFA World Cup. Fourteen matches of the knockout stage were analyzed. Macro and micro network measures were obtained from adjacency matrixes collected for each team, in each match status (winning, drawing, and losing). A one-way ANOVA was used to compare teams’ networks (macro-analysis variables) within each match status, while a two-way ANOVA (match status × playing position) was used to compare the micro-analysis variables. Results showed no differences between match status for macro analysis. Winning situations induced higher prominence in central midfielders (0.107; p = 0.001), wide midfielders (0.093; p = 0.001), and center forward (0.085; p = 0.001), while in losing situations lower prominence levels were observed for goalkeepers (0.044; p = 0.001) and center forward (0.074; p = 0.001). Data revealed that teams do not change macrostructures according to match status. On the other hand, the microstructures showed important adaptations regarding game styles, with changes in players’ behaviors according to playing positions. In general, the levels of centrality and prestige in players of different positions indicated a more direct play style in winning situations and a more build-up style in losing situations. These results allow a better understanding about the influence of match status on players’ and teams’ performance during high-level football competitions and may help coaches to improve athletes’ performance in these situations.
Athletes must distribute their attention to many relevant cues during a match. Therefore, athletes’ ability to deal with dual-tasks may be different from the non-athlete population, demanding a deeper investigation within the sports domain. This study aimed to systematically review the acute and chronic effects of dual-tasks in motor and cognitive performances in athletes from different modalities. The search for articles followed all the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) guidelines. The keywords used were: “dual-task” OR “double task” OR “multi-task” OR “divided attention” OR “secondary task” OR “second task” AND “working memory” OR “visual” OR “decision making” OR “gaze behavior” OR “attention” AND “sports” OR “athletes” OR “players”. The Scopus, Pubmed, and Web of Science databases were screened for studies comparing single and dual-tasks, in which the participants were athletes competing at any level, and in which at least one of the following variables were investigated: working memory, decision-making, visual search behavior, perception, anticipation, attention, or motor tasks. Articles were screened using pre-defined selection criteria, and methodological quality was assessed by two researchers independently. Following the eligibility criteria, we included 18 articles in the review: 13 on the acute effects, and five on the chronic effects. This review showed that the acute effect of dual-tasks impairs the motor and cognitive performances of athletes (dual-task cost). However, training with dual-tasks (chronic effect) improved working memory skills and attentional control. We conclude that dual-tasks acutely and chronically impacts motor and cognitive performance.
Space creation dynamics (SCDs) describe actions players perform to create a scoring opportunity. This study compared SCDs and types of offense during three different three versus three (3vs.3) basketball small-sided games (SSGs) played in half court: 3vs.3 with man-to-man defense in half playing area (3vs.3), 3vs.3 with man-to-man defense in full playing area (3vs.3), and 3vs.3 with reduced shot clock (3vs.3). We also investigated the efficacy of SCDs in all SSGs and the reliability of SCDs in 3vs.3. While the efficacy of SCDs did not differ among these SSGs, 3vs.3 presented significantly more "space creation with ball dribbled" and "shot clock violations," and less "on ball screens." 3vs.3 presented no differences in the SCDs and types of offense compared with 3vs.3. Reliability within 3vs.3 was higher for "space creation with ball dribbled," "space creation without the ball," "set offenses," "fast breaks," and "loss of ball during passing or dribbling." We concluded that 3vs.3 basketball SSGs with different rules can be used for training different tactical behaviors important to formal games, especially since the 3vs.3 presented good reliability for many variables related to tactical behavior.
This study compared external load variations between 5 vs 5 and 10 vs 10 sided game formats played under two conditions: (i) a ball possession game with two floaters, and (ii) a regular game with goalkeepers and small goals. Twenty-two professional soccer players participated in this study: four central defenders, four wide defenders, nine central midfielders, three wide forwards, and three strikers. Total distance (TD), running distance (RD), sprinting distance (SD), number of sprints (NS), and player’s training load (PL) were recorded by GPS units. Within-format analyses revealed very likely large increases in TD (20.0%, [9.2; 31.9]; effect size (ES): 1.48, [0.71; 2.25]) and RD (130.9%, [20.2; 343.7]; ES: 1.32, [0.29; 2.35]) during the regular game when compared to the ball possession game in the 5 vs 5 format. In the 10 vs 10 format, large increases in TD (27.9%, [17.7; 39.1]; ES: 3.54, [2.34; 4.74]) and PL (27.4%, [12.6; 44.1]; ES: 2.46, [1.20; 3.72]) were observed in the regular condition when compared to the ball possession condition. Between-formats analyses revealed that, in the 10 vs 10 format, when compared to the 5 vs 5 format, RD was very likely larger (123.5%, [33.7; 273.7]), as was SD (195.8%, [20.5; 626.2]). However, very likely large decreases in PL were observed in the 10 vs 10 format (-19.6%; [-29.4; -8.3]) in the ball possession condition. Unclear differences were revealed based on variations in external load variables between formats in the regular condition. Smaller formats reduce the area available for running and sprinting and, thus, may be more adequate for increasing player’s training load (based on accelerometer data).
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