2020
DOI: 10.1007/978-3-030-53294-9_6
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Balancing Enlightenment and Experience in Interactive Exhibition Design

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Cited by 3 publications
(1 citation statement)
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“…Museums have increasingly employed digital technologies as means to create personalised [2,22,26], educational [7,31,38,40], and playful [3,4] experiences that engage the senses [11,16,19,24,39], as means to position themselves in the experience economy [25] and move towards a participatory agenda [10,36]. Designing for play may give users rich opportunities to appropriate technologies [17], but may also create conflicts with norms and stakeholder views of appropriate museum activities [24,27].…”
Section: Related Workmentioning
confidence: 99%
“…Museums have increasingly employed digital technologies as means to create personalised [2,22,26], educational [7,31,38,40], and playful [3,4] experiences that engage the senses [11,16,19,24,39], as means to position themselves in the experience economy [25] and move towards a participatory agenda [10,36]. Designing for play may give users rich opportunities to appropriate technologies [17], but may also create conflicts with norms and stakeholder views of appropriate museum activities [24,27].…”
Section: Related Workmentioning
confidence: 99%