Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces 2018
DOI: 10.1145/3279778.3279780
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Awareness Techniques to Aid Transitions between Personal and Shared Workspaces in Multi-Display Environments

Abstract: Figure 1. The prototype. (Left) Our Multi-Display Environment composed of a wall display and two workstations (one visible in the photo). (Right) Three workspace awareness techniques: Awareness Bars at the edges of the wall, Focus Map on the wall display, and Step Map projected on the ground.

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Cited by 15 publications
(6 citation statements)
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References 56 publications
(70 reference statements)
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“…a complicated 3D molecule or an extremely large and detailed image), (2) comparing a large quantity of related visual content (such as photographs), and (3) juxta positioning data from different sources (e.g., photographs, video clips, articles, raw data tables, notes) [9]. Interactive wall-displays were found to support several collaboration styles [10] as well as fluid transitions between personal and shared workspaces [11]. Because wall-displays provide a shared space, they support high awareness of other users' actions and intentions [12].…”
Section: Related Workmentioning
confidence: 99%
“…a complicated 3D molecule or an extremely large and detailed image), (2) comparing a large quantity of related visual content (such as photographs), and (3) juxta positioning data from different sources (e.g., photographs, video clips, articles, raw data tables, notes) [9]. Interactive wall-displays were found to support several collaboration styles [10] as well as fluid transitions between personal and shared workspaces [11]. Because wall-displays provide a shared space, they support high awareness of other users' actions and intentions [12].…”
Section: Related Workmentioning
confidence: 99%
“…Different incompatible interaction techniques might be better suited to multiple users working on the same wall vs. multiple users collaborating across distant walls. Furthermore, the various collaboration scenarios might also rely on different kinds of awareness mechanisms [23,53].…”
Section: Limitationsmentioning
confidence: 99%
“…It is also beneficial when users cannot see the input device, for instance, when using opaque Head-Mounted Displays (HMD) in Virtual Reality (VR) setups. These environments are becoming more and more complex, as they require users to interact with more smart objects, with multiple displays at the same time (e.g., visualisation [26] and control rooms [41]), or to perform complex visual analytics tasks [14,35].…”
Section: Introductionmentioning
confidence: 99%