2020
DOI: 10.38083/jkns.24.2.202008.001
|View full text |Cite
|
Sign up to set email alerts
|

Awareness, Current Educational State and Educational Requirements of Virtual Reality and Augmented Reality among Nursing Students

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2

Citation Types

2
4
0

Year Published

2021
2021
2024
2024

Publication Types

Select...
6
1

Relationship

0
7

Authors

Journals

citations
Cited by 11 publications
(6 citation statements)
references
References 0 publications
2
4
0
Order By: Relevance
“…The participants showed the lowest score (mean 3.22, SD 0.90) for the questionnaire item regarding the concept of VR. This appeared to be consistent with the previous research results, which indicated that only 61.6% of students who had heard of VR or augmented reality (AR) before (99.7%) said they could accurately distinguish between VR and AR [13]. Nevertheless, the participants responded that VR programs for CNS would help enhance clinical performance (mean 3.90, SD 0.98), as well as the quality of CNS education (mean 3.90, SD 0.95), showing positive expectations for practical training using VR programs in the future.…”
Section: Principal Findingssupporting
confidence: 91%
See 1 more Smart Citation
“…The participants showed the lowest score (mean 3.22, SD 0.90) for the questionnaire item regarding the concept of VR. This appeared to be consistent with the previous research results, which indicated that only 61.6% of students who had heard of VR or augmented reality (AR) before (99.7%) said they could accurately distinguish between VR and AR [13]. Nevertheless, the participants responded that VR programs for CNS would help enhance clinical performance (mean 3.90, SD 0.98), as well as the quality of CNS education (mean 3.90, SD 0.95), showing positive expectations for practical training using VR programs in the future.…”
Section: Principal Findingssupporting
confidence: 91%
“…Nevertheless, the participants responded that VR programs for CNS would help enhance clinical performance (mean 3.90, SD 0.98), as well as the quality of CNS education (mean 3.90, SD 0.95), showing positive expectations for practical training using VR programs in the future. This was consistent with the results of previous related studies, which stated that VR-and AR-applied education would enhance learning and clinical performance [13]. In addition, the use of VR programs not only improves students' understanding and proficiency in CNS but also allows them to experience, in advance, how to respond to various patient reactions when directly performing CNS in real nursing situations [14].…”
Section: Principal Findingssupporting
confidence: 90%
“…Nursing students must meet patients in the clinical field through clinical practice and cultivate nursing theory and skills. Still, the opportunity to apply nursing techniques directly to subjects has reduced been due to the recent emphasis on human rights and the safety of patients [1]. Nursing students may become carriers for HAIs by directly contacting patients during clinical practice or by risking exposure to infections.…”
Section: Introductionmentioning
confidence: 99%
“…Moreover, there is a dearth of high-quality intervention studies based on systematic processes to measure the educational effectiveness of online practicum using VR and AR. 11 Ayres' 2 learning transfer model proposes that educational outcomes are largely determined by the motivation of the students to transfer knowledge and that educational outcomes are not solely in uenced by student characteristics or educational content, but also by the students' motivation to learn, which encompasses their expectations, preferences, and interests. Transfer motivation refers to the intention to apply learned knowledge and skills to clinical practice, and is proposed as an appropriate measure of the fundamental purpose of clinical practicum.…”
Section: Introductionmentioning
confidence: 99%