2006
DOI: 10.1002/cav.123
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Autonomous boids

Abstract: The classical work of bird-like objects of Reynolds simulates polarized motion of groups of oriented particles, bird-like objects, or simply boids. To do this, three steering vectors are introduced. Cohesion is the tendency of boids to stay in the center of the flock, alignment smoothes their velocities to similar values, and separation helps them to avoid mutual collisions. If no impetus is introduced the boids wander somewhat randomly so an external leading force is necessary for the correct flock behavior. … Show more

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Cited by 63 publications
(24 citation statements)
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References 9 publications
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“…There are not only algorithms for controlling the behaviour of an autonomous animal, but there are also algorithms for controlling a flock (or a herd, or a school) of virtual animals which obtain impressive animations. The most famous of these flocking algorithms is boids (Reynolds, 1987) which has been extended in several ways since Reynolds proposed it (see for instance Go et al, 2004;Hartman and Benes, 2006). Boids has been used to animate the behaviour of flocks in famous movies, but it is rarely used to populate interactive virtual environments.…”
Section: Virtual Animalsmentioning
confidence: 98%
“…There are not only algorithms for controlling the behaviour of an autonomous animal, but there are also algorithms for controlling a flock (or a herd, or a school) of virtual animals which obtain impressive animations. The most famous of these flocking algorithms is boids (Reynolds, 1987) which has been extended in several ways since Reynolds proposed it (see for instance Go et al, 2004;Hartman and Benes, 2006). Boids has been used to animate the behaviour of flocks in famous movies, but it is rarely used to populate interactive virtual environments.…”
Section: Virtual Animalsmentioning
confidence: 98%
“…Reynolds [9] formulated simple motion behaviors (collision avoidance, velocity matching, and flock centering) for creating computer animations of bird flocks and simulating the stable collective motion seen therein. Reynolds' model has formed the basis for other flocking models such as the self-propelled particle model [10], [11] and a leader-based modification of Reynolds' model [12]. Alongside theoretical modeling, attempts have been made to extract flocking rules, aggregate patterns, and ordering from empirical studies on large flocks of birds and fish [13], [14].…”
Section: A Overview Of the Literaturementioning
confidence: 99%
“…This section describes a crowd-movement model that is a combination of models for social force [10,11] and steering behavior [21,22]. Analogous to the social-force model, this model uses the laws of mechanics to calculate the agents' movement during the simulation.…”
Section: Crowd-movement Modelmentioning
confidence: 99%