2017
DOI: 10.1080/16864360.2017.1287676
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Automatic construction of watertight manifold triangle meshes from scanned point clouds using matched umbrella facets

Abstract: This paper presents a method to decompose three dimensional complex parts into readily available stock material to take advantage of advanced joining to build up a rigid assembly. The method generates many alternative assemblies by decomposing the solid geometry iteratively with cutting planes. Each assembly is then evaluated based on cost. The process continues until the developed search algorithm converges on a near optimal solution. Application of this method will reduce material waste, thus reducing per pa… Show more

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Cited by 3 publications
(2 citation statements)
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References 25 publications
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“…For example, Masuda et al [32] have developed a method for a reconstruction of polygonal faces from the point-cloud and mapped each point-cloud onto a 2D image for detecting the bounded planar faces. Ma et al [51] have developed an umbrella facet matching algorithm to construct the watertight manifold triangle meshes from the point-cloud. Zhong et al [52] have developed an inverse distance square method for direct slicing of the spatial point-cloud data obtained from the RE for rapid prototyping [26] applications.…”
Section: Surface Model Creation Techniques For Pcammentioning
confidence: 99%
“…For example, Masuda et al [32] have developed a method for a reconstruction of polygonal faces from the point-cloud and mapped each point-cloud onto a 2D image for detecting the bounded planar faces. Ma et al [51] have developed an umbrella facet matching algorithm to construct the watertight manifold triangle meshes from the point-cloud. Zhong et al [52] have developed an inverse distance square method for direct slicing of the spatial point-cloud data obtained from the RE for rapid prototyping [26] applications.…”
Section: Surface Model Creation Techniques For Pcammentioning
confidence: 99%
“…The computational complexity and the respective solutions have been studied by numerous authors, as reported in [38]. For the sake of better understanding, the following articles can be noted that show the computational details regarding raster to vector graphics conversion [39][40][41], sketch processing [42][43][44], data registration [9,[45][46][47], noise removal [48,49], data reduction [50,51], curve-based surface reconstruction [42,[52][53][54][55][56][57][58], polygon-based surface reconstruction [59][60][61][62][63], and direct slicing [64][65][66][67][68].…”
Section: Introductionmentioning
confidence: 99%