“…Camera selection is an important part of broadcast directing (i.e., video editing), where the goal is to choose optimal camera views for conveying a story based on various criteria, such as the visibility of objects-of-interest [9,10,21,42,45], smoothness [6,7], "gravity" (i.e., layout) of players [20], and so on. Most such video editing systems are built on the predefined rules-of-thumb [9,10,19,42,45], which are conveyed through computational measurements like ball size, number of subjects, and speaker visible.…”