Since the motion analysis of athletes is expected to provide critical information for improving training and strategy meetings, visual player-tracking techniques are being researched and developed 1)-4) . Since sporting matches are usually held over a long time period, the analysis time and effort can be drastically increased. On the other hand, however, assistant coaches and players want the analysis data as quickly as possible. Thus, high-speed automatic processing is critical. Putting a motion sensor on a target player makes it possible to automatically extract motion information. However, since it is impossible to ask the opposing team to wear sensors, visual tracking is expected to be a promising way to acquire positional information 5)-9) .In this paper, we focus on badminton. For badminton analysis, we need to estimate and record such information as player position and shot type in each frame 10) . By statistically analyzing the data, important information is provided for improving training and strategy meetings. However, the captured video contains such typical technical issues for visual tracking as small observation size (i.e., low resolution), large variation of player appearance, and partial occlusion. To easily acquire video data for on-site analysis, such data are usually captured by a monocular camera that is fixed at a relatively high place (such as a balcony) to observe all of the court's players (Fig. 1 (upper-left)). The camera needs a wide-angle lens or the distance between the camera and the target players should be long (in Fig. 1, the distance is about 25 m). As shown in Fig. 1 (bottom), the observed size of each player becomes small. Abstract Motion analysis of athletes often provides important information to improve training and strategy meetings. Visual player-tracking techniques are being developed that do not need devices. In this paper, we focus on racket sports, since they suffer from technical issues for visual tracking such as small observation size (low resolution) and large variation of player appearances. Moreover, racket sports video is usually captured by a monocular camera at a set position so that each player is observed at a top and a bottom region of the video across a net on the court. As a result, tracking accuracy is damaged by the net that often occludes players on the far side. As a solution, this paper proposes a method to improve the player-tracking accuracy in badminton video by applying an image pixel compensation technique, such as Image Inpainting. We confirm the effectiveness of our method using videos of badminton singles games.