“…We can find in the literature relevant contributions addressing the study of different cognitive areas through video games and serious games, including episodic memory (Plancher et al, 2012; Sauzéon et al, 2015; Jebara et al, 2014; Díaz-Orueta et al, 2014), attention (Díaz-Orueta et al, 2014; Iriarte et al, 2016; S et al, 2014), working memory (Atkins et al, 2014; Hagler, Jimison & Pavel, 2014) and executive functions (Werner et al, 2009; Nolin et al, 2013) among others. The works referenced tackle a specific aspect of the broader topic of the introduction of games in neuroscience to detect mental disorders such as Mild Cognitive Impairment (MCI) (Nolin et al, 2013; Raspelli et al, 2011; Werner et al, 2009; Aalbers et al, 2013; Tarnanas et al, 2013; Kawahara et al, 2015; Fukui et al, 2015), Alzheimer’s Disease (AD) (Tarnanas et al, 2013; Kawahara et al, 2015; Fukui et al, 2015), Traumatic Brain Injury (TBI) (Wilson et al, 1989; Canty et al, 2014), Chronic Fatigue Syndrome (CFS) (Attree, Dancey & Pope, 2009), or Attention Deficit Hyperactivity Disorder (ADHD) (Parsons et al, 2007; Pollak et al, 2009).…”