SIGGRAPH '09: Posters 2009
DOI: 10.1145/1599301.1599398
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Augmented reality under water

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Cited by 19 publications
(8 citation statements)
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“…As such, it is a natural fit for the introduction of playful and gaming activities. Swimming has already been combined with interactive entertainment successfully in a pool environment [5], although due to the enforced high energy nature of a cold water swim, we suspect any cold swimming game will be more similar to running games such as the popular 'Zombies Run!' series [2].…”
Section: Altchi: Experiences Chi 2013: Changing Perspectives Parismentioning
confidence: 99%
“…As such, it is a natural fit for the introduction of playful and gaming activities. Swimming has already been combined with interactive entertainment successfully in a pool environment [5], although due to the enforced high energy nature of a cold water swim, we suspect any cold swimming game will be more similar to running games such as the popular 'Zombies Run!' series [2].…”
Section: Altchi: Experiences Chi 2013: Changing Perspectives Parismentioning
confidence: 99%
“…A more sophisticated system, developed for edutainment purposes, was presented in 2009 [Morales et al 2009], it consists of a UWAR system, based on optical square-markers, that provides visual aids to increase divers' capability to detect, perceive, and understand elements in underwater environments. A similar wearable waterproof system, but limited to a swimming pool environment, was developed in the same year by the Fraunhofer Institute for Applied Information Technology [Blum et al 2009;Oppermann et al 2016]. Another marker-based AR underwater device, that can be adopted in swimming pools, for aquatic leisure activities is the Dolphyn system [Bellarbi et al 2013].…”
Section: State Of the Artmentioning
confidence: 99%
“…11 In the work presented here, augmented reality (AR) markers are used, which are in general designed to provide good identification and localization capabilities. AR markers have among others been used underwater for their original purpose, that is, for AR by displaying virtual objects and virtual scenes into a diver's view of the real world at the location of the markers, 12 for example, to assist divers in commercial operations 13 or to enable underwater games for divers. 14 AR markers have also been used to enable a diver to communicate with an AUV 15 and for the identification of nodes in an underwater sensor network.…”
Section: Introductionmentioning
confidence: 99%