2019
DOI: 10.1016/j.oceaneng.2019.106487
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Underwater augmented reality for improving the diving experience in submerged archaeological sites

Abstract: The Mediterranean Sea has a vast maritime heritage which exploitation is made difficult because of the many limitations imposed by the submerged environment. Archaeological diving tours, in fact, suffer from the impossibility to provide underwater an exhaustive explanation of the submerged remains. Furthermore, low visibility conditions, due to water turbidity and biological colonization, sometimes make very confusing for tourists to find their way around in the underwater archaeological site. Keywords-Underwa… Show more

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Cited by 39 publications
(27 citation statements)
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“…Alternatively, the existing applications have been focused on the scientific purposes (rather than edutainment of the general public) [ 37 ]. AR has also been exploited for improving of the diving experience in Underwater Archaeological Park of Baiae, in a study performed in scope of the iMARECULTURE project [ 38 ].…”
Section: Introductionmentioning
confidence: 99%
“…Alternatively, the existing applications have been focused on the scientific purposes (rather than edutainment of the general public) [ 37 ]. AR has also been exploited for improving of the diving experience in Underwater Archaeological Park of Baiae, in a study performed in scope of the iMARECULTURE project [ 38 ].…”
Section: Introductionmentioning
confidence: 99%
“…At the same time, dissemination and promotion activities related to the project results, Finally, the outcomes achieved from the above steps will be integrated and applied to the three case studies to develop new strategies for managing UCH, as well as new tourist and marketable products. At the same time, dissemination and promotion activities related to the project results, addressed to the general public and not only to experts in the sector and stakeholders, will be carried out by the use of virtual and augmented reality technologies to enjoy virtual dives in the past [21,24,[28][29][30][31][32][33].…”
Section: Methodological Approach and Objectivesmentioning
confidence: 99%
“…To promote the exchange of skills, the following research goals will be achieved: (a) improve existing materials and experiment with new ones suitable for the protection of remains and for limiting the decay processes underwater (e.g., due to biological growth, corrosion, etc. ); (b) develop more effective forecasting models capable of quantifying degradation phenomena occurring in UCH by exploiting artificial intelligence (AI) methods applied to environmental parameters data and multi-sensors images acquired periodically on underwater pilot sites; (c) extend the use of virtual and augmented reality technologies for developing applications in which the public can enjoy the reconstructions of the underwater sites by experiencing a virtual dive in the past (for non-divers) [24].…”
Section: Introductionmentioning
confidence: 99%
“…The new centres focus on practices in which the cutting-edge technologies (such as Virtual Reality, Mixed/Augmented Reality, immersive visualization techniques, man-machine interaction tools and systems, etc.) meet with the communication, entertainment and educational activities but with a greater user engagement [14][15][16][17][18]26,28,[41][42][43].…”
Section: The Model Of the Knowledge Awareness Centrementioning
confidence: 99%
“…The Underwater Museums have been designed to offer the users an experience as complete and educative as the one they can have at a "dry" and on-land museum. To encourage the visits at the sites and attract recreational divers, an Augmented Diving system [8][9][10][11][12][13][14][15][16][17][18][26][27][28]47,48], consisted by an underwater tablet and a localization system has been developed, to localize divers and guide them during the dive (detailed in Section 5). For each pilot site, a specific path has been designed that shows all the Points of Interest (POIs) located in the UM.…”
Section: The Underwater Museums (Ums)mentioning
confidence: 99%