2018 13th Iberian Conference on Information Systems and Technologies (CISTI) 2018
DOI: 10.23919/cisti.2018.8399267
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Augmented reality technologies to promote STEM learning

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Cited by 18 publications
(12 citation statements)
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“…At each stage (finding the orbit, "hunting" the planet, and answering the question) the players gain points (Figures 1 and 2). The player with the best score and the best time wins the game [11]. These characteristics are related to gamification that promote the player's engagement and motivation provided by the competition among the peers [12].…”
Section: Background and Context Of The Studymentioning
confidence: 99%
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“…At each stage (finding the orbit, "hunting" the planet, and answering the question) the players gain points (Figures 1 and 2). The player with the best score and the best time wins the game [11]. These characteristics are related to gamification that promote the player's engagement and motivation provided by the competition among the peers [12].…”
Section: Background and Context Of The Studymentioning
confidence: 99%
“…The first version of the game started to be designed in 2016 by two students from Digital Content Production (Master's degree) and Computer Engineering (Bachelors' degree). This version consisted of a mobile application targeted to promote learning about our Solar System and for this reason it was called SolarSystemGO [11]. The SolarSystemGO game was implemented in informal learning environments, during students' school holidays in the Polytechnic's campus.…”
Section: Background and Context Of The Studymentioning
confidence: 99%
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“…Augmented Reality (AR) was introduced by Louis Rosenberg in 1992 which is a system that applies interactive experiences from real-world environments where objects are in the real world and enhanced by perceptual information generated by computers or systems. AR provides many benefits in the way users access information and this technology can develop rapidly and be used in various areas of life such as marketing, shopping, education, interior, exterior, and others (Costa et al, 2018). The learning method used to support the learning process of teaching activities at this time, especially in science subjects, the introduction of the human digestive organs, still uses books, worksheets, and uses training materials for teaching aids (Khan et al, 2019).…”
Section: Previous Researchmentioning
confidence: 99%