2022
DOI: 10.1007/978-3-031-22918-3_3
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Augmented Reality in Education: Exploring Greek Teachers’ Views and Perceptions

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Cited by 7 publications
(7 citation statements)
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References 25 publications
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“…This technology can offer simulated, well‐presentable, and instructional environments that are highly adaptable and applicable to replace theoretical studies with experimental tasks and practices (Papakostas et al, 2023). This can be conjointly aligned with the current analytical data that show the speedy growth of various educational fields with AR, particularly in developed countries (Koutromanos & Jimoyiannis, 2023; Pellas et al, 2019). For this reason, various studies have rightly documented the potential of using AR in various ‘hands‐on’ educational and learning practices (Akdeniz, 2016; Yeh & Tseng, 2020).…”
Section: Introductionsupporting
confidence: 75%
“…This technology can offer simulated, well‐presentable, and instructional environments that are highly adaptable and applicable to replace theoretical studies with experimental tasks and practices (Papakostas et al, 2023). This can be conjointly aligned with the current analytical data that show the speedy growth of various educational fields with AR, particularly in developed countries (Koutromanos & Jimoyiannis, 2023; Pellas et al, 2019). For this reason, various studies have rightly documented the potential of using AR in various ‘hands‐on’ educational and learning practices (Akdeniz, 2016; Yeh & Tseng, 2020).…”
Section: Introductionsupporting
confidence: 75%
“…The most frequently used keywords were found to be (Table 2): Augmented reality (59), Students (34), Education (26), Computer-aided instruction (21), Teaching ( 21), Elearning (17), Engineering education (15), Virtual reality (14), Interactive learning environment (12) and, Learning systems (11). Concerning the keywords used by the authors (Figure 4), a total of 211 were found in the sample, of which 36 had appeared at least twice, with the most frequent being: Augmented Reality (39), Interactive learning environments (12), Virtual Reality (9), Education (8), Applications in subjects' areas (6) and Mobile learning (6). In the first and second clusters (Figure 5), the nodes for Applications in subject areas and Interactive learning environments stand out, respectively, and are interconnected through the nodes for Teaching/Learning strategies, Simulations, and Interactive learning environments.…”
Section: Resultsmentioning
confidence: 99%
“…One of the current and future trends in education is the use of Augmented Reality (AR), an immersive technology that uses virtual elements on real scenarios and that teachers could make use of [8,9]. However, it is noteworthy that in the last five years, few systematic reviews have been published in the literature (as indexed in Scopus and Web of Science) that are related Disclaimer/Publisher's Note: The statements, opinions, and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of MDPI and/or the editor(s).…”
Section: Introductionmentioning
confidence: 99%
“…The most frequently used keywords were found to be (Table 2): Augmented Reality (59), students (34), education (26), computer-aided instruction (21), teaching ( 21), E-learning (17), engineering education (15), Virtual Reality (14), interactive learning environment (12), and learning systems (11). Concerning the keywords used in the research studies (Figure 4), a total of 211 were found in the sample of which 36 had appeared at least twice, with the most frequent being Augmented Reality (39), interactive learning environments (12), Virtual Reality (9), education (8), applications in subject areas (6), and mobile learning (6). In the first and second clusters (Figure 5), the nodes for applications in subject areas and interactive learning environments stand out, respectively, and are interconnected through the nodes for teaching/learning strategies, simulations, and interactive learning environments.…”
Section: Resultsmentioning
confidence: 99%
“…One of the current and future trends in education is the use of Augmented Reality (AR), an immersive technology that uses virtual elements in real scenarios and that teachers could make use of [8,9].…”
Section: Introductionmentioning
confidence: 99%