1999
DOI: 10.1109/6046.784463
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AudioBIFS: Describing audio scenes with the MPEG-4 multimedia standard

Abstract: We present an overview of the AudioBIFS system, part of the Binary Format for Scene Description (BIFS) tool in the MPEG-4 International Standard. AudioBIFS is the tool that integrates the synthetic and natural sound coding functions in MPEG-4. It allows the flexible construction of soundtracks and sound scenes using compressed sound, sound synthesis, streaming audio, interactive and terminal-dependent presentation, threedimensional (3-D) spatialization, environmental auralization, and dynamic download of custo… Show more

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Cited by 33 publications
(7 citation statements)
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References 16 publications
(25 reference statements)
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“…The main examples of high-level parametric reverberation are found in the physical and perceptual parameters for room modeling in MPEG-4 v2 [13,36]. Physical parameters are specified in terms of the transmission paths in the environment and frequency-dependent directivity models for each sound source, and are rendered by computational acoustic modeling and convolution.…”
Section: High-level Parameters and Synthesismentioning
confidence: 99%
See 1 more Smart Citation
“…The main examples of high-level parametric reverberation are found in the physical and perceptual parameters for room modeling in MPEG-4 v2 [13,36]. Physical parameters are specified in terms of the transmission paths in the environment and frequency-dependent directivity models for each sound source, and are rendered by computational acoustic modeling and convolution.…”
Section: High-level Parameters and Synthesismentioning
confidence: 99%
“…Digital synthesis of reverberation is a topic that has attracted much research over many decades [10][11][12]. In particular, part of the MPEG-4 standard [13,14] describes parametric reverberation techniques based on highlevel descriptions of the desired room. Other approaches, such as spatial impulse response rendering (SIRR) [15] and the spatial decomposition method (SDM) [16] are based on low-level analysis and synthesis of a specific recorded acoustic space.…”
Section: Introductionmentioning
confidence: 99%
“…The following figure represents a scene described in MPEG4 and VRML. [5,6] provides probably the most advanced scene language considering the sound aspect. As one can see in Fig.…”
Section: Audio Nodes In Scene Languagementioning
confidence: 99%
“…In this standard audio BIFS (BInary Format for Stream) are used to represent both natural and synthetic audio in a three dimensional scene graph (Scheirer et al, 1999) allowing implementation of 3D audio features into gaming, virtual environments and other interactive media applications (Lindsay and Herre, 2001). The MPEG-4 standard is extremely comprehensive and is perhaps hampered by its complexity which has not seen it widely adopted.…”
Section: Object-based Audio Backgroundmentioning
confidence: 99%