Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology 2018
DOI: 10.1145/3281505.3281525
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Audio-tactile proximity feedback for enhancing 3D manipulation

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Cited by 15 publications
(11 citation statements)
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“…Finally, the new advances in augmented and virtual reality theologies provide a new kind of representation of proximity information. Beyond the visual augmentation, one can combine it with force, tactile, audio [136], or even with transcutaneous electrical stimulation [137], addressing different human sensation to increase the level of presence in teleoperation.…”
Section: Higher Complexity Methods and Behaviors (Towards Bt-ii)mentioning
confidence: 99%
“…Finally, the new advances in augmented and virtual reality theologies provide a new kind of representation of proximity information. Beyond the visual augmentation, one can combine it with force, tactile, audio [136], or even with transcutaneous electrical stimulation [137], addressing different human sensation to increase the level of presence in teleoperation.…”
Section: Higher Complexity Methods and Behaviors (Towards Bt-ii)mentioning
confidence: 99%
“…using vests [62], gloves [107] or a belt [55]. 3D selection methods using tactile cues are studied for non-directional feedback [3] and directional feedback [68]. Tactile cues also can be used to support visual search tasks [60] and target finding by device-based target scanning techniques [1] for mobile devices.…”
Section: Non-visual Methodsmentioning
confidence: 99%
“…Visual and audio proximity feedback further enable the maintenance of spatial awareness of a target out of view even if it is not searched for actively. EdgeRadar has been proved effective for tracking moving out-of-view objects [36] before, while 3D auditory cues have been shown to be intuitive and easy to use [67].…”
Section: Reflection Towards Field Of View 731 Narrow Field Of Viewmentioning
confidence: 99%
“…This can make such devices bulky, tethered, expensive or limit hand flexibility. In contrast, gloves (Giannopoulos et al, 2012;Martínez et al, 2016;Marquardt et al, 2018;Manus, 2020) typically do not use motors and can, therefore, overcome shortcomings related to the actuation. Gloves can also track users' fingers and provide vibrotactile feedback or other cutaneous stimuli.…”
Section: World-and Body-grounded Haptic Devicesmentioning
confidence: 99%