Proceedings of the 8th International ACM SIGACCESS Conference on Computers and Accessibility 2006
DOI: 10.1145/1168987.1169011
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Attention analysis in interactive software for children with autism

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Cited by 32 publications
(16 citation statements)
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“…The research carried out in the 2000s reinforced a positive response to virtual environments on the part of users, insofar as the use of avatars may provide them with the ability to predict emotions [32], as well as show that they remembered the knowledge acquired during the sessions [33]. These authors see VR as an additional tool for the utilisation and training of social skills in the classroom and perhaps for an increased use of the already existing methods and investigations.…”
Section: Review Of the Literature On Virtual Realitymentioning
confidence: 99%
“…The research carried out in the 2000s reinforced a positive response to virtual environments on the part of users, insofar as the use of avatars may provide them with the ability to predict emotions [32], as well as show that they remembered the knowledge acquired during the sessions [33]. These authors see VR as an additional tool for the utilisation and training of social skills in the classroom and perhaps for an increased use of the already existing methods and investigations.…”
Section: Review Of the Literature On Virtual Realitymentioning
confidence: 99%
“…Though studies [13,23] indicate that individuals with cognitive impairments play games, little is known about what type of games are being played or what level of barriers are faced. The increasing interest in using games as educational or rehabilitation tools and using HCI technology in the treatment of cognitive impairments [56,57] may help to explore exactly how game interfaces can be made accessible to individuals with different types of cognitive impairments. Though strategies related to cognitive impaired players are included in this survey, they have been extracted from a small number of games and game genres, which warrants further investigation.…”
Section: Directions For Researchmentioning
confidence: 99%
“…2). An interesting point which characterized children with autism is that they are unable to choose which event is more or less important [21]. As a consequence they are often saturated because of too many stimuli and thus they adopt an extremely repetitive, unusual, self-injurious, or aggressive behaviour.…”
Section: Feedbackmentioning
confidence: 99%