2012
DOI: 10.1108/s0885-2111(2012)0000014012
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Attachment to Digital Virtual Possessions in Videogames

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Cited by 45 publications
(56 citation statements)
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“…Indeed it may be problematic to consider DCOs to even be the same one when they are stored on different devices and displayed on different screens as the hardware and the decoding and processing software that bring it into being would be completely different, as indeed would the very atoms that hold the zeros and ones in memory. Yet despite this, Watkins and Molesworth (2012) found that whilst exact replicas of DCOs within videogames could easily be produced, participants explained that as they would know that duplicates did not have the same history as their treasured digital virtual possessions, they would be rejected. In the case of DCOs then, singularity is maintained in the mind of the owner and in this respect we might recognize a reversal of how agency has come to be distributed between humans and machines (for example see Denegri-Knott & Molesworth's analysis of wish lists, 2013), and even our understanding of how material objects carry agency in this regard (Epp & Price, 2010).…”
Section: Ontological Multiplicity and Possession Workmentioning
confidence: 99%
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“…Indeed it may be problematic to consider DCOs to even be the same one when they are stored on different devices and displayed on different screens as the hardware and the decoding and processing software that bring it into being would be completely different, as indeed would the very atoms that hold the zeros and ones in memory. Yet despite this, Watkins and Molesworth (2012) found that whilst exact replicas of DCOs within videogames could easily be produced, participants explained that as they would know that duplicates did not have the same history as their treasured digital virtual possessions, they would be rejected. In the case of DCOs then, singularity is maintained in the mind of the owner and in this respect we might recognize a reversal of how agency has come to be distributed between humans and machines (for example see Denegri-Knott & Molesworth's analysis of wish lists, 2013), and even our understanding of how material objects carry agency in this regard (Epp & Price, 2010).…”
Section: Ontological Multiplicity and Possession Workmentioning
confidence: 99%
“…In the case of DCOs then, singularity is maintained in the mind of the owner and in this respect we might recognize a reversal of how agency has come to be distributed between humans and machines (for example see Denegri-Knott & Molesworth's analysis of wish lists, 2013), and even our understanding of how material objects carry agency in this regard (Epp & Price, 2010). Unlike material goods, the singularity of DCOs is not found in physical patina, but rather maintained in 'mental patina', as the accumulation of memories of when DCOs were first acquired, crafted or used and which are evoked each time the object is assembled regardless of hardware involved (Denegri-Knott et al, 2012;Watkins & Molesworth, 2012). Participants' stories of 'my first avatar', 'the armour my friend gave to me or 'the car I created with my girlfriend' illustrate how the process of associating memories with particular DCOs distinguishes them even from an exact digital duplicate (Watkins & Molesworth 2012).…”
Section: Ontological Multiplicity and Possession Workmentioning
confidence: 99%
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