2016
DOI: 10.1086/685474
|View full text |Cite
|
Sign up to set email alerts
|

Possession Work on Hosted Digital Consumption Objects as Consumer Ensnarement

Abstract: This paper extends prior critical discussions of digital prosumption by demonstrating that prosumer reliant online business models represent new ways to valorise consumer labour through the creation of multiple realities whereby digital consumption objects are simultaneously enacted as assests by companies, and as possessions by consumers. We argue that this ontological multiplicity means that consumers' 'possession work' no longer serves to separate these objects from the market sphere, as in prior work. This… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
45
0

Year Published

2016
2016
2019
2019

Publication Types

Select...
5
2

Relationship

2
5

Authors

Journals

citations
Cited by 32 publications
(49 citation statements)
references
References 79 publications
1
45
0
Order By: Relevance
“…Kalyanaraman and Sundar () state that when users utilize the provided customization features of a service, “the self as source criterion will likely result in users perceiving a greater sense of ownership of portal content” (p. 113). Molesworth et al () also propose that users of services that provide digital consumption objects come to feel a sense of ownership for the digital items. Kirk and Swain () echo these notions by demonstrating that interactive elements in digital content can increase consumers' experience of control, which in turn fosters the emergence of psychological ownership of the digital content.…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%
See 1 more Smart Citation
“…Kalyanaraman and Sundar () state that when users utilize the provided customization features of a service, “the self as source criterion will likely result in users perceiving a greater sense of ownership of portal content” (p. 113). Molesworth et al () also propose that users of services that provide digital consumption objects come to feel a sense of ownership for the digital items. Kirk and Swain () echo these notions by demonstrating that interactive elements in digital content can increase consumers' experience of control, which in turn fosters the emergence of psychological ownership of the digital content.…”
Section: Theoretical Background and Hypotheses Developmentmentioning
confidence: 99%
“…However, more empirical data is required, especially with regard to psychological ownership toward services (Jussila et al, ; Mifsud, Cases, & N'Goala, ) and digital technologies, including digital content (Kirk & Swain, ). While some studies have suggested that consumers can develop feelings of ownership toward digital targets (Kim, Kim, Jeon, Jun, & Kim, ; Lee & Chen, ; Molesworth, Watkins, & Denegri‐Knott, ; Watkins, Denegri‐Knott, & Molesworth, ), recent research in consumer behavior has found that digital products are less likely to elicit psychological ownership (as compared with their equivalent physical counterparts) because of lower feelings of control, and that consumers are, therefore, less willing to pay for them (Atasoy & Morewedge, ). Kirk and Swain () note that additional research is needed regarding psychological ownership in the specific context of access‐based consumption, since prior studies have suggested that users of digital technologies can experience feelings of ownership not only toward the technology itself, but also toward the products they access (Baxter, Aurisicchio, & Childs, ; Brasel & Gips, ; Kirk et al, ).…”
Section: Introductionmentioning
confidence: 99%
“…Does this effort "lock" them into the firm's ecosystem and offer greater enjoyment and/or satisfaction? Molesworth et al (2016) suggest that the model might indeed "ensnare" consumers, especially in the realm of games. Additional research is needed to extend the understanding to non-gaming Digital Services.…”
Section: Customization Opportunities and Satisfaction Servicementioning
confidence: 99%
“…Marketing technologies of enclosure have morphed into lock in systems that both valorise and operate through consumers' psychic and financial investment in transforming digital objects into personally meaningful possessions. Within these digital enclosures, consumers own attempts to incorporate homogenous digital commodities into the domain of private possession end up facilitating their own entrapment (Molesworth, Watkins and Denegri-Knott, 2016). This enclosure also has the potential to amputate consumers from their digital possessions in ways that reduce a digital object's social utility and capacity to help develop and express personal identity.…”
Section: Digital Possessions and Consumer Enclosurementioning
confidence: 99%
“…The same applies to social media. Thus, processes of singularisation that are meant to strip objects from their commodity status are more market entangling, than severing (see Molesworth et al 2016).…”
Section: Digital Possessions and Consumer Enclosurementioning
confidence: 99%