“…In this regard, the focus in this thesis is on distilling trained policies into various forms of decision trees, such that they can identify small sets of key features and be used as explanations of relevant tactics to human players. This could, for example, produce useful explanations or visualisations for automaticallygenerated tutorials or instruction manuals for arbitrary games (Green et al, 2018;Stephenson et al, 2022). Another type of insight that is briefly considered is an analysis of a game's tactical or strategic depth (Lantz et al, 2017), which can be a useful indicator of a game's quality (Browne, 2009(Browne, , 2012Apeldoorn and Volz, 2017).…”