2022
DOI: 10.1007/978-3-031-11488-5_19
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Automatic Generation of Board Game Manuals

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Cited by 2 publications
(3 citation statements)
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“…In this regard, the focus in this thesis is on distilling trained policies into various forms of decision trees, such that they can identify small sets of key features and be used as explanations of relevant tactics to human players. This could, for example, produce useful explanations or visualisations for automaticallygenerated tutorials or instruction manuals for arbitrary games (Green et al, 2018;Stephenson et al, 2022). Another type of insight that is briefly considered is an analysis of a game's tactical or strategic depth (Lantz et al, 2017), which can be a useful indicator of a game's quality (Browne, 2009(Browne, , 2012Apeldoorn and Volz, 2017).…”
Section: Research Question 4: How Can We Extract Insights Into a Game...mentioning
confidence: 99%
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“…In this regard, the focus in this thesis is on distilling trained policies into various forms of decision trees, such that they can identify small sets of key features and be used as explanations of relevant tactics to human players. This could, for example, produce useful explanations or visualisations for automaticallygenerated tutorials or instruction manuals for arbitrary games (Green et al, 2018;Stephenson et al, 2022). Another type of insight that is briefly considered is an analysis of a game's tactical or strategic depth (Lantz et al, 2017), which can be a useful indicator of a game's quality (Browne, 2009(Browne, , 2012Apeldoorn and Volz, 2017).…”
Section: Research Question 4: How Can We Extract Insights Into a Game...mentioning
confidence: 99%
“…In contrast, in this chapter one of the aims is to extract general, simple tactics for general use throughout an entire game (or substantial portions thereof ). These could, for example, be included in automatically-generated instruction manuals for humans (Stephenson et al, 2022). Coppens et al (2019Coppens et al ( , 2021; Deproost (2021) distil trained policies into various forms of decision trees and rules, which can lead to local (state-specific) as well as global (game-wide) explanations of policies.…”
Section: Related Work On Explainability In Reinforce-ment Learning An...mentioning
confidence: 99%
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