“…Furthermore, recent studies demonstrated that satisfying the need for autonomy in video games increases enjoyment, the desire for future game play, game recommendations, and game ratings (e.g., Przybylski, Rigby, and Ryan 2010;Tamborini et al 2010;Peng et al 2012;Neys, Jansz, and Tan 2014). Recent research has shown that the positive associations and feelings gained from the game, such as game enjoyment and the desire for future game play, can transfer to the brand depicted in the game, increasing consumers' brand attitude (van Reijmersdal, Rozendaal, and Buijzen 2012;Raney et al 2003). This effect is commonly known as the spill-over effect (e.g., Wise et al 2008;Nelson, Yaros, and Keum 2006).…”