2017
DOI: 10.25046/aj020324
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Assessment of the usefulness and appeal of stigma-stop by psychology students: a serious game designed to reduce the stigma of mental illness

Abstract: The present work describes the first serious game designed to reduce the stigma among students towards mental health problems. The game is called Stigma-Stop, and

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Cited by 2 publications
(7 citation statements)
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“…After utilizing Stigma-Stop, more than 85% of the high school students in Spain could identify panic disorder, depression and schizophrenia, although only slightly more than half could identify bipolar disorder [ 36 ]. This was largely congruent with the findings amongst psychology undergraduates in Spain [ 49 ]. Second Life (SL) simulation, involving players in a virtual reality environment, as a teaching modality, was deemed moderately effective as a psycho-educational modality [ 44 ].…”
Section: Resultssupporting
confidence: 90%
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“…After utilizing Stigma-Stop, more than 85% of the high school students in Spain could identify panic disorder, depression and schizophrenia, although only slightly more than half could identify bipolar disorder [ 36 ]. This was largely congruent with the findings amongst psychology undergraduates in Spain [ 49 ]. Second Life (SL) simulation, involving players in a virtual reality environment, as a teaching modality, was deemed moderately effective as a psycho-educational modality [ 44 ].…”
Section: Resultssupporting
confidence: 90%
“…Only one study examined AR-based intervention [ 46 ] while the remaining 15 studies examined the use of VR, with two utilizing a Virtual Dementia Tour intervention [ 47 , 48 ]. AR/VR interventions ranged from virtual interactions with characters (4 of 16 studies, 25%) [ 36 , 44 , 49 , 50 ], environments (4 of 16 studies, 25%) [ 34 , 41 , 51 , 52 ] and assuming a specific character within the study (2 of 16 studies, 13%) [ 43 , 53 ]. Some interventions (4 of 16 studies, 25%) also allowed the participants to experience perceptual or sensory disturbances such as auditory hallucinations [ 35 , 46 , 47 , 48 ].…”
Section: Resultsmentioning
confidence: 99%
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