2021
DOI: 10.1080/24721840.2021.1881403
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Assessment of Augmented Reality Technology’s Impact on Speed of Learning and Task Performance in Aeronautical Engineering Technology Education

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Cited by 24 publications
(12 citation statements)
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“…Along with its development, digital technology has experienced an expansion of meaning so that it can reach all aspects of life. Digital technology has strategic potential and opportunities to play a role and support the success of education and learning in the higher education (Borgen et al, 2021;Hills & Thomas, 2020). In addition, digital technology can also be a solution to provide a new learning experience outside the classroom and express a form of understanding that is centered on building meaning according to the student construction (Hills & Thomas, 2020;Shomirzayev, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…Along with its development, digital technology has experienced an expansion of meaning so that it can reach all aspects of life. Digital technology has strategic potential and opportunities to play a role and support the success of education and learning in the higher education (Borgen et al, 2021;Hills & Thomas, 2020). In addition, digital technology can also be a solution to provide a new learning experience outside the classroom and express a form of understanding that is centered on building meaning according to the student construction (Hills & Thomas, 2020;Shomirzayev, 2022).…”
Section: Introductionmentioning
confidence: 99%
“…In the study conducted by Borgen et al (2021), they found that interactive augmented reality (AR) technology, the transfer of skills between university aviation students learning and traditional paper-based teaching and as a result has attempted to compare task that uses augmented reality and augmented reality users a significant reduction in execution times among students in pre-mission 'dramatisation and the game' also increase observation skills, while also learning strategies for educators and education mission to develop the business of the industry they achieved using augmented reality. In this context, when the results of the research are considered, it is seen that the research has reached the conclusion that university students use smartphones for live lectures and augmented reality.…”
Section: Discussionmentioning
confidence: 99%
“…In this context, it is seen that smartphone and gamification are important today within the research. While these technologies benefit the field article, it is expected that augmented reality and gamification technologies will be combined in another study [2]. Cai et al (2021) in the year of the work they have done in technology improved the students' self-efficacy and physical desenleyer to investigate the impact of learning on concepts prepared to, and as a result, self-efficacy, concepts, top-level cognitive skills, application, understanding and communication, as stated in the guidance rather than low ones learning the physics of high-level thoughts more deeply and to learn to be more prone to students' motivation can promote that they achieved.…”
Section: Discussionmentioning
confidence: 99%
“…AR technology has been widely used in a variety of areas. They include training in the automobile [25], aerospace [26], and medical fields [27], to name just a few. Hence, the use of augmented reality for workplace safety training has become widespread.…”
Section: Osh Training With Technologymentioning
confidence: 99%