2014 Sixth International Workshop on Quality of Multimedia Experience (QoMEX) 2014
DOI: 10.1109/qomex.2014.6982297
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Assessing the impact of display size, game type, and usage context on mobile gaming QOE

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Cited by 11 publications
(5 citation statements)
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“…Novice players reported higher QoE ratings in case of playing together in a team with higher skilled players than in a homogeneous group. To be highlighted is a work presented by Beyer et al in [77]. The authors investigated whether participants playing the same games in a simulated metro environment compared to a quiet laboratory room would influence the gaming QoE ratings.…”
Section: Influencing Factormentioning
confidence: 99%
See 1 more Smart Citation
“…Novice players reported higher QoE ratings in case of playing together in a team with higher skilled players than in a homogeneous group. To be highlighted is a work presented by Beyer et al in [77]. The authors investigated whether participants playing the same games in a simulated metro environment compared to a quiet laboratory room would influence the gaming QoE ratings.…”
Section: Influencing Factormentioning
confidence: 99%
“…The results show that there is an acceptance threshold somewhere between 3.27" and 5". If a screen size is larger than this threshold, gaming QoE does not further increase significantly within the range of tested screen sizes [71], [77]. Huang et al performed cloud gaming experiments using both mobile and desktop clients.…”
Section: Influencing Factormentioning
confidence: 99%
“…Size: the dimensions of hand-held equipment have been found to impact the evaluations of playing test participants. Unless it is the subject of a research, it should thus stay consistent [114].…”
Section: ) Video Gaming Qoe System Influencing Factorsmentioning
confidence: 99%
“…In particular in the case of mobile gaming on portable devices (smartphone, tablets) such an environment may generate misleading results with respect to the impact of device and display size on sub-aspects of QoE. Experiments described in [11] showed a significant impact of display size on several QoE dimensions, whereas the impact of the usage environment -neutral lab room versus simulated metro environmentshowed no significant influence. It was concluded that the pure physical simulation, consisting of back-ground noise and space restrictions for the participants, might have missed a social impact of co-travellers in a real metro.…”
Section: B Evaluation Environmentmentioning
confidence: 99%