2018
DOI: 10.1145/3276322
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Aspects of Independent Game Production

Abstract: Recent years have witnessed independent game production rise to a prominent position in the digital game industry. Be it by the fresh, innovative take it brought to the scene or by its rebellious attitude towards what is perceived as mainstream, the term “indie game” has become somewhat of a buzzword. The following study displays a series of findings of research fieldwork aiming to advance the study of indie game development by investigating organizational and managerial practices commonly adopted by these dev… Show more

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Cited by 12 publications
(19 citation statements)
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References 37 publications
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“…Research interest in their work has increased only recently (Diver, 2016;Garda and Grabarczyk, 2016;Crogan, 2018;Pereira and Bernardes, 2018;Freeman et al, 2020;Ruffino, 2021). Similar to other "indie" producer groups, e.g., indie film or music making, also indie game development lacks a clear definition (Garda and Grabarczyk, 2016;Mathews and Wearn, 2016).…”
Section: Empirical Fieldmentioning
confidence: 99%
“…Research interest in their work has increased only recently (Diver, 2016;Garda and Grabarczyk, 2016;Crogan, 2018;Pereira and Bernardes, 2018;Freeman et al, 2020;Ruffino, 2021). Similar to other "indie" producer groups, e.g., indie film or music making, also indie game development lacks a clear definition (Garda and Grabarczyk, 2016;Mathews and Wearn, 2016).…”
Section: Empirical Fieldmentioning
confidence: 99%
“…The second coding pass categorized specific paragraphs in each article as an effort to facilitate cross-referencing and comparing subtopics in the gathered literature. Game Industry (Ernkvist and Ström, 2018;Jørgensen, 2019;Jørgensen et al, 2017;Karlsson et al, 2020;Keogh, 2019;Mirza-Babaei et al, 2016;Pereira and Bernardes, 2018;Seif El-Nasr, 2019;Whitson, 2019) Indie Companies (Jørgensen, 2019;Keogh, 2019;Mirza-Babaei et al, 2016;Pereira and Bernardes, 2018;Seif El-Nasr, 2019;Whitson, 2019) Regional Differences (Ernkvist and Ström, 2018;Karlsson et al, 2020;Keogh, 2019) Company Structure (Ernkvist and Ström, 2018;Jørgensen et al, 2017;Whitson, 2019) Harmful Aspects (Ernkvist and Ström, 2018;Jørgensen, 2019;Pereira and Bernardes, 2018;Whitson, 2019) Management (Berg Marklund et al, 2019;Cohendet and Simon, 2007;Cohendet, 2016;Hodgson and Briand, 2013;Pereira and Bernardes, 2018;Whitson, 2020Whitson, , 2019 Interdisciplinary Management (Cohendet and Simon, 2007;Pereira and Bernardes, 2018;Whitson, 2020) Maintaining Creativity (Cohendet and Simon, 2007;Cohendet, 2016;Pereira and Bernardes, 2018;…”
Section: Content Codingmentioning
confidence: 99%
“…The managerial focus includes, but is not limited to, topics such as company structure, planning, or balancing creative and technical development aspects (Berg Marklund et al, 2019;Cohendet and Simon, 2007;Cohendet, 2016;Hodgson and Briand, 2013;Pereira and Bernardes, 2018). One recurring aspect in articles with managerial and structural elements is the term Agile, which is used to define an unstructured and flexible work method.…”
Section: Managementmentioning
confidence: 99%
“…Freeman and McNeese [6] lift the differences between indie game production and larger production settings in the "mainstream" game industry, highlighting the differences in production and distribution structures, while a mainstream/AAA game development project consists of large teams, having big budgets and a structure including separate func-tions or specific corporate entities handling functions such as marketing or distribution. This is not always the case with indie game development, where Pereira and Bernardes [7] note that the structure of indie development is more flexible, including both the development process and the distribution.…”
Section: Introductionmentioning
confidence: 99%