Fluorescent or luminescent materials absorb light at shorter wavelengths and re-emit at longer wavelengths. In terms of appearance, this translates to a increased color vividness, as well as a glowing effect. Thanks to these properties, the study of fluorescent materials is of interest for Cultural Heritage applications, where fluorophores are incorporated in many pigments and varnishes. This paper proposes a variant to Reflectance Transformation Imaging (RTI) technique, namely Fluorescence Transformation Imaging (FTI), that handles luminescent objects. Reflectance Transformation Imaging method outputs a single-camera multi-light image collection of a static scene, which can be used to model the reflectance of the scene as a polynomial of the illumination directions. Similarly, Fluorescence Transformation Imaging aims to model the fluorescent signal based on a series of images with fixed scene and viewpoint and varying incident light directions -what changes with respect to RTI is that fluorescence is recorded instead of reflected radiation. In the literature, there are works that explore the isotropic property of fluorescence in low-dimension multi-light imagery methods (such as Photometric Stereo) to model the appearance of an object with a first-order polynomial. This is based on the assumption that in the fluorescent mode the object gets closer to a Lambertian surface than in the reflective mode where non-Lambertian effects such as highlights are more likely to appear. Nonetheless, this assumption stands for single-object scenes, with uniform albedo and convex geometries. When there are multiple fluorescent objects in the scene, with concavities and non-uniform fluorescent component, then the fluorescence can become secondary light to the object and become a source of interreflections. Through quantitative and qualitative analysis, this paper explores the Reflectance and Fluorescence Transformation Imaging methods and the resulting texture maps towards appearance rendering of heterogeneous non-flat fluorescent objects.