2017
DOI: 10.1162/leon_a_01078
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ArtMaps: A Technology for Looking at Tate’s Collection

Abstract: This article presents ArtMaps, a crowdsourcing web-based app for desktop and mobile use that allows users to locate, move and annotate artworks in the Tate collection in relation to one or more sets of locations. Here the authors show that ArtMaps extends the 'space' of the museum and facilitates a new, pluriperspectival, way of looking at art.Leonardo Just Accepted MS.

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Cited by 3 publications
(5 citation statements)
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References 8 publications
(9 reference statements)
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“…Crowdsourcing can also be used to reflect experiences and knowledge back to the visitor. The Art Maps project (Giannachi et al , 2017) enabled audiences to link art and artists with the local area by creating walking routes that featured relevant, crowdsourced waypoints. Importantly, all these crowdsourced interventions present the data back to visitors in some form, whether making archival tags visible as with (Geismar and Mohns, 2011) or by embedding the data into the experience as per (Giannachi et al , 2017).…”
Section: Reviewing Data Use In Museums and Galleriesmentioning
confidence: 99%
See 1 more Smart Citation
“…Crowdsourcing can also be used to reflect experiences and knowledge back to the visitor. The Art Maps project (Giannachi et al , 2017) enabled audiences to link art and artists with the local area by creating walking routes that featured relevant, crowdsourced waypoints. Importantly, all these crowdsourced interventions present the data back to visitors in some form, whether making archival tags visible as with (Geismar and Mohns, 2011) or by embedding the data into the experience as per (Giannachi et al , 2017).…”
Section: Reviewing Data Use In Museums and Galleriesmentioning
confidence: 99%
“…The Art Maps project (Giannachi et al , 2017) enabled audiences to link art and artists with the local area by creating walking routes that featured relevant, crowdsourced waypoints. Importantly, all these crowdsourced interventions present the data back to visitors in some form, whether making archival tags visible as with (Geismar and Mohns, 2011) or by embedding the data into the experience as per (Giannachi et al , 2017). Reflecting data back to visitors can directly impact the ways they navigate physical space and interact with content, using data from visitors’ own movements to plot foot traffic and minimize exhibit congestion (Chiu et al , 2017), or it can motivate visitor engagement, for example through gamification and competition for virtual resources (Mallavarapu et al , 2019).…”
Section: Reviewing Data Use In Museums and Galleriesmentioning
confidence: 99%
“…For their part, Bautista and Balsamo highlight the active, participatory potentials of augmented reality (especially augmented reality games) and "geocaching" -the activity of using global positioning system-(GPS-) enabled devices to discover physical objects linked to particular physical locations -as examples that extend the possibilities of mobile digital experience. Research-led initiatives such as the Tate's ArtMaps and ArtCasting projects serve as cases in point that illustrate continuing innovation in this particular area, while more broadly raising implications for thinking about museums and their role as open platforms for public engagement (Stack, 2013a;Giannachi et al, 2017;Artcasting, 2017).…”
Section: Distributed Museologymentioning
confidence: 99%
“…Distance also enhanced by significant investments in stararchitects' projects of impressive retail stores where each floor represent a hierarchic level in the customer-brand relationship (Daye, 2009), and the staff is trained to interact with them by avoiding an excessive friendly attitude that is not always appreciated by the luxury consumer (Amatulli & Guido, 2012;Fassnacht & Scharwey, 2015). Yet, this strategy has been at odds with the desires of Millennials for distinctive products, memorable experiences, brand authenticity, and the creation of a relationship with brands based on a two-way communication (Giannachi et al, 2014).…”
Section: Luxury Fashion Brands Exclusivity Vs Consumer Engagementmentioning
confidence: 99%
“…Moreover, engagement is also considered as part of the process to generate brand resonance, the most desirable status for a brand and a potential provider for a deep and strong bond with the consumer (Keller, 2001). However, engagement should be considered not as a simple interactive feature of the experience provided (Keller, 2008), but as a tool to provide meaning (Kim & Kim, 2014), as a two-way inclusive communication between brand and consumer that might lead to generate benefits for both the parts involved, such as new knowledge, and brands' values (Giannachi et al, 2014).…”
Section: Luxury Fashion Brands Exclusivity Vs Consumer Engagementmentioning
confidence: 99%