2005
DOI: 10.1109/mcg.2005.34
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Artistic collaboration in designing VR visualizations

Abstract: T his article describes some of the lessons we have learned from our collaborations with artists on visualization problems at Brown University's Visualization Research Lab. Over the past several years, we have worked closely with artists to develop, refine, and critique visualizations ranging from archaeological dig data from the Great Temple of Petra site in Jordan to the fluid dynamics and wing bone shape deformations that begin to explain how bats, the only flying mammals, stay aloft.Perhaps, the most impor… Show more

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Cited by 40 publications
(27 citation statements)
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“…In addition, Tory and Möller [66] argue that domain expert feedback can be a viable complement to controlled studies, both for heuristic evaluation of usability as well as for understanding the support of high-level cognitive tasks. However, not only the judgment of domain experts but also that of visual experts such as artists, graphic designers, or illustrators can be useful as has been shown in a few cases [1,27,29,30]-in particular since 'critique' as a technique originated from teaching in the visual arts [35]. In visualization, it can be used in combination with techniques such as sketching and ideation when developing new visualization techniques [26].…”
Section: Novel Evaluation Methodsmentioning
confidence: 99%
“…In addition, Tory and Möller [66] argue that domain expert feedback can be a viable complement to controlled studies, both for heuristic evaluation of usability as well as for understanding the support of high-level cognitive tasks. However, not only the judgment of domain experts but also that of visual experts such as artists, graphic designers, or illustrators can be useful as has been shown in a few cases [1,27,29,30]-in particular since 'critique' as a technique originated from teaching in the visual arts [35]. In visualization, it can be used in combination with techniques such as sketching and ideation when developing new visualization techniques [26].…”
Section: Novel Evaluation Methodsmentioning
confidence: 99%
“…The problem with these tools is that they fall short of the controllability needed for artists to address challenging subjects, such as the ones we find in scientific visualization [3] and even in representational art. While more traditional 3D modelers used in industry (typically driven by tablet, mouse, keyboard, and programming input) can achieve the precision needed to address these subjects, these systems are not accessible for artists that have not trained with them, and they lack the physicality and directness that artists find so compelling with hand-based 3D interfaces.…”
Section: Introductionmentioning
confidence: 99%
“…An interesting counterpart to our approach is the work of Keefe et al [27] that fostered the design of multi-variate fluid flow visualizations through artistic collaborations, which started with visual media and then moved to computer graphics algorithms and the constraints they impose. Our initial work in glyph design began with hand-drawn experimental versions of Figs.…”
Section: Resultsmentioning
confidence: 99%