2011
DOI: 10.1145/2010324.1964953
|View full text |Cite
|
Sign up to set email alerts
|

Articulated swimming creatures

Abstract: We present a general approach to creating realistic swimming behavior for a given articulated creature body. The two main components of our method are creature/fluid simulation and the optimization of the creature motion parameters. We simulate two-way coupling between the fluid and the articulated body by solving a linear system that matches acceleration at fluid/solid boundaries and that also enforces fluid incompressibility. The swimming motion of a given creature is described as a set of periodic functions… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
44
0

Year Published

2012
2012
2019
2019

Publication Types

Select...
7
1

Relationship

0
8

Authors

Journals

citations
Cited by 50 publications
(44 citation statements)
references
References 12 publications
0
44
0
Order By: Relevance
“…These systems are governed by different physical models, ranging from walking robots [Wampler and Popović 2009;Coros et al 2011], mechanical characters [Coros et al 2013], swimming characters [Lentine et al 2011;Tan et al 2011], birds [Wu and Popović 2003;Ju et al 2013], and gliders [Umetani et al 2014]. Particularly, for the sake of efficiently generating artist-desired animations, a large variety of optimization algorithms have been developed in the effort to edit and control the dynamics of passive rigid bodies, including [Popović et al 2000], [Twigg and James 2008], and [Jain and Liu 2009], to name a few.…”
Section: Related Workmentioning
confidence: 99%
“…These systems are governed by different physical models, ranging from walking robots [Wampler and Popović 2009;Coros et al 2011], mechanical characters [Coros et al 2013], swimming characters [Lentine et al 2011;Tan et al 2011], birds [Wu and Popović 2003;Ju et al 2013], and gliders [Umetani et al 2014]. Particularly, for the sake of efficiently generating artist-desired animations, a large variety of optimization algorithms have been developed in the effort to edit and control the dynamics of passive rigid bodies, including [Popović et al 2000], [Twigg and James 2008], and [Jain and Liu 2009], to name a few.…”
Section: Related Workmentioning
confidence: 99%
“…The approach presented in [44] creates a realistic swimming behavior for an articulated creature with a learning process through offline optimization for appropriate maneuvers.…”
Section: Learning-based Approachesmentioning
confidence: 99%
“…Not only is it substantially harder to acquire motion data for animals than for humans, but there is also the more fundamental problem that acquiring motion data for extinct or fictional animals is impossible even in principle. Thus while some techniques have been developed to successfully synthesize animal locomotion, most existing approaches either rely on motion data or artist interaction in specifying the style of the motions [Coros et al 2011;Nunes et al 2012], apply only to non-legged locomotion [Sims 1994;Wu and Popović 2003;Tan et al 2011], or do not focus on generating realistic motions [Fang and Pollard 2003;Wampler and Popović 2009;Mordatch et al 2012].…”
Section: Related Workmentioning
confidence: 99%