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2020
DOI: 10.1177/1354856519897251
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Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms

Abstract: Art museums implicate established spatial and social norms. The norms that shape these behaviours are not fixed, but rather subject to change as the sociality and physicality of these spaces continues to develop. In recent years, the re-emergence of virtual reality (VR) has led to this technology being incorporated into art museums in the form of VR-based exhibits. While a growing body of research now explores the various applications, uses and effects of VR, there is a notable dearth of studies examining the … Show more

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Cited by 50 publications
(36 citation statements)
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“…While many aspects of applications and uses are explored in current literature, certain important aspects remain understudied, such as the impact of VR on the social experience of museums [21] and the critical analysis of the overall impact of emerging technologies on museological approaches. Moreover, what is usually left out of the equation is the perceptions, needs, and aspirations of museum professionals who are responsible for the objects and narratives of a museum.…”
Section: Introductionmentioning
confidence: 99%
“…While many aspects of applications and uses are explored in current literature, certain important aspects remain understudied, such as the impact of VR on the social experience of museums [21] and the critical analysis of the overall impact of emerging technologies on museological approaches. Moreover, what is usually left out of the equation is the perceptions, needs, and aspirations of museum professionals who are responsible for the objects and narratives of a museum.…”
Section: Introductionmentioning
confidence: 99%
“…In addition to the questionnaire, the interview is also a common method used in many similar studies [ 24 , 25 ], and the semi-structured interview is usually the most commonly used method for this kind of research [ 26 – 28 ]. The content of this interview is basically still centered on the four dimensions in the scale.…”
Section: Methodsmentioning
confidence: 99%
“…There have been several reports of attempts to measure the user experience of visitors in museums by external observation, but most of them adopt VR (Virtual Reality) technology as an exhibition method and record the experience contents in VR [11,[14][15][16][17][18][19][20][21], there is almost no measurement report for the conventional physical exhibition appreciation.…”
Section: Method: Design a Prototype System Based On Knowledge Experiencementioning
confidence: 99%