2020
DOI: 10.3390/app10114031
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality in Museums: Exploring the Experiences of Museum Professionals

Abstract: The past few years have seen an increase in the use of virtual reality (VR) in museum environments in an attempt for museums to embrace technological innovations and adapt to the challenges of the digital era. While there are studies that examine the advantages of VR in museums and visitors’ experiences with it, there are no studies examining the experiences of museum professionals who are responsible for a museum’s objects and narratives. The aim of this paper is to explore the practices, experiences, and per… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

1
44
0
1

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
4

Relationship

0
9

Authors

Journals

citations
Cited by 118 publications
(68 citation statements)
references
References 32 publications
1
44
0
1
Order By: Relevance
“…The virtual diving application has been designed and developed to engage users to explore all the underwater archaeological sites' scenarios, which are dynamically loaded in runtime from a single application. The software is implemented by means of the cross-platform game engine Unity [13]. Its architecture is composed of five main elements: a database, a web service, a scene editor module, an interaction module and the controller.…”
Section: Virtual Diving On Uchmentioning
confidence: 99%
See 1 more Smart Citation
“…The virtual diving application has been designed and developed to engage users to explore all the underwater archaeological sites' scenarios, which are dynamically loaded in runtime from a single application. The software is implemented by means of the cross-platform game engine Unity [13]. Its architecture is composed of five main elements: a database, a web service, a scene editor module, an interaction module and the controller.…”
Section: Virtual Diving On Uchmentioning
confidence: 99%
“…The Underwater Museums have been designed to offer the users an experience as complete and educative as the one they can have at a "dry" and on-land museum. To encourage the visits at the sites and attract recreational divers, an Augmented Diving system [8][9][10][11][12][13][14][15][16][17][18][26][27][28]47,48], consisted by an underwater tablet and a localization system has been developed, to localize divers and guide them during the dive (detailed in Section 5). For each pilot site, a specific path has been designed that shows all the Points of Interest (POIs) located in the UM.…”
Section: The Underwater Museums (Ums)mentioning
confidence: 99%
“…It is used in medicine as a method for improving the doctors' qualifications in performing any surgeries [30], in rehabilitation [31], in psychology [32], and psychiatry [33] in treating phobias [34], fear or anxiety, dizziness, and balance. Marketing and tourism [35,36] are also very popular VR application areas. The expansion of this technology with the so-called augmented reality offers a large number of chances to teach foreign languages and conduct training courses online, for example, for technicians servicing all devices.…”
Section: Virtual Reality Of Lightingmentioning
confidence: 99%
“…This method of increasing visitor engagement encourages the use of different technologies and approaches. For instance, virtual reality in the cultural heritage domain is gaining popularity, in museums [11,12] and also to augment monuments [13]. In addition, an example of a more physical approach to engage visitors relies on the use of 3d printed replicas that visitors can touch and interact with [14,15].…”
Section: Introductionmentioning
confidence: 99%