2019
DOI: 10.4108/eai.11-7-2019.159526
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Arithmetic Bird: a game for training mathematical operations

Abstract: We present a game for training main mathematical operations for elementary school students, mainly for the third and fourth-grade. The learning mechanisms used in the game were included in the game mechanics. The target audience evaluated the game and the results were positive, both in the gameplay and in the learning. Three groups were used to evaluate the learning: one control group that did not play the game, another group that played it in the school and the third group that played at home. The last two gr… Show more

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Cited by 4 publications
(1 citation statement)
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“…First, one can use mechanics as a way to support learning content. For example, Aparício and Silva [39] created a game to train the main math operations inspired by the Flappy Bird game, where the player has to keep the bird flying but at the same time they can catch items like coins, numbers, or operators. The numbers and operators are used to perform mathematical operations and advance in the game, and the coins are used as a way to motivate the player because they can be used to buy items to personalize the bird/character.…”
Section: Knowledge Comprehension Application Analysis Synthesis Evalumentioning
confidence: 99%
“…First, one can use mechanics as a way to support learning content. For example, Aparício and Silva [39] created a game to train the main math operations inspired by the Flappy Bird game, where the player has to keep the bird flying but at the same time they can catch items like coins, numbers, or operators. The numbers and operators are used to perform mathematical operations and advance in the game, and the coins are used as a way to motivate the player because they can be used to buy items to personalize the bird/character.…”
Section: Knowledge Comprehension Application Analysis Synthesis Evalumentioning
confidence: 99%