2019
DOI: 10.3390/info11010014
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Practical Methodology for the Design of Educational Serious Games

Abstract: Educational serious games are primarily intended to teach about or train on a subject. However, a serious game must also be catchy for the player to want to play it multiple times and thus learn while playing. The design of educational serious games includes game experts and pedagogical experts that must be able to efficiently communicate to produce a product that is both educationally efficient and fun to play. Although there are some design frameworks to help with this communication, they are usually more co… Show more

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Cited by 54 publications
(40 citation statements)
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References 25 publications
(38 reference statements)
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“…Laamarti et al (2014) stated that an essential component of a serious game is users' experience exposed to a designated environment that delivered unique content. A serious game is primarily intended to teach or train a subject that separates the game's learning contents from fun mechanics (Silva, 2020). Besides, gamification, however, employs various game elements.…”
Section: Methodsmentioning
confidence: 99%
“…Laamarti et al (2014) stated that an essential component of a serious game is users' experience exposed to a designated environment that delivered unique content. A serious game is primarily intended to teach or train a subject that separates the game's learning contents from fun mechanics (Silva, 2020). Besides, gamification, however, employs various game elements.…”
Section: Methodsmentioning
confidence: 99%
“…This is why we have chosen, for this article, to focus on the construction logic that was ours. As stated by [8], the main purpose to create simulation games is to concentrate all the educational objectives that a teacher may seek, namely knowledge, understanding, application, analysis, synthesis and evaluation. Furthermore, as pointed out by [6], many factors need to be considered when developing the elements of the game, such as the complexity of the subject, the history of the game, the mechanics of evolution and the challenges to be faced.…”
Section: Methodological Approach To Design the Serious Gamementioning
confidence: 99%
“…Planeación -Deseos, necesidades -Objetivos -Sistema de progresión -Desafíos -Sistema de recompensas -Narración. Silva (2020) Practical methodology for the design of educational serious games.…”
Section: Serious Games For Healthunclassified
“…Los juegos serios según la definición más simple son "juegos que no tienen al entretenimiento, el disfrute y la diversión como propósito principal" (Michael y Chen, 2006), además, los autores proponen que éstos juegos utilizan el medio artístico para transmitir un mensaje, enseñar una lección o proveer una experiencia, sin embargo, Breuer y Bente (2010) consideran que igualmente, existen juegos serios que no tienen un enfoque educativo directo, pero que a pesar de esto, son considerados serios, es decir, son juegos en los cuales el propósito educativo no es evidente, sin embargo, logran educar en aspectos específicos. Adicionalmente, son considerados como "un concurso mental jugado con una computadora, de acuerdo con reglas específicas y que utiliza entretenimiento para promover entrenamiento gubernamental o corporativo, educación, salud, políticas públicas y objetivos de comunicación estratégica" (Zyda, 2005), definición en la cual los juegos serios son limitados a interacciones por medio de computadora; de esta manera, del anterior conjunto de definiciones es posible evidenciar diversas propuestas que surgen en torno a juegos serios y que difieren en algunos elementos, pero que, sin embargo, guardan una relación en su característica principal y es que éstos juegos son utilizados para más que diversión, dado que son particularmente útiles, ya que promueven la participación de estudiantes en el proceso de aprendizaje en comparación con métodos de enseñanza tradicionales (Silva, 2020).…”
Section: Introductionunclassified
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