2012
DOI: 10.1386/jgvw.4.2.153_1
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Aren’t you a doll! Toying with avatars in digital playgrounds

Abstract: As recognized play theorist Brian Sutton-Smith points out, we have entered a ‘ludic age’ in which a playful attitude is embraced at all ages and play has increasingly come to mean play with toys. Documentations of the material, creative and social dimensions of toy play are increasingly seen in the playgrounds of digital media such as the photo management application Flickr. Dolls are considered as one of the earliest playthings, and in contemporary dolls, fantasy and reality blend into each other as their ma… Show more

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Cited by 13 publications
(17 citation statements)
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“…Correspondingly, many also reported that they followed not only discussions about the hobby, but specifically photographs and videos of other people's creations, or what has been recognized in earlier research as photoplay (see e.g. Heljakka, 2012). According to the responses, partly this watching is about learning and bettering one's own craft, but there is also a major component of simply appreciating and enjoying the mastery of others' creativity and skill.…”
Section: Results: Miniaturing As a Pastimementioning
confidence: 94%
“…Correspondingly, many also reported that they followed not only discussions about the hobby, but specifically photographs and videos of other people's creations, or what has been recognized in earlier research as photoplay (see e.g. Heljakka, 2012). According to the responses, partly this watching is about learning and bettering one's own craft, but there is also a major component of simply appreciating and enjoying the mastery of others' creativity and skill.…”
Section: Results: Miniaturing As a Pastimementioning
confidence: 94%
“…The scales or items with loadings of .50 or greater were: my ideal doll looks a lot like me (.84), my ideal doll is similar to how I look (−.81), and my favorite doll looks a lot like me or has the same personality as me (.65). The idea that doll collectors project personal attributes to their dolls was found in a study by Heljakka (2012), which looked at Blythe dolls and how they became a creative resource in adult storytelling. According to Heljakka (2012), the doll can become an avatar for the player and provide them opportunities to explore other identities or alter egos .…”
Section: Resultsmentioning
confidence: 99%
“…The idea that doll collectors project personal attributes to their dolls was found in a study by Heljakka (2012), which looked at Blythe dolls and how they became a creative resource in adult storytelling. According to Heljakka (2012), the doll can become an avatar for the player and provide them opportunities to explore other identities or alter egos . Hence, the doll could serve as an ‘extension of the self’ that has pieces of the owner’s personality embodied either consciously or unconsciously.…”
Section: Resultsmentioning
confidence: 99%
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“…Descartes posed what I'll call the problem of the external world: How do you know anything at all about the reality outside you?" 3 This questioning of the realness of the external reality, which seemed to consist primarily of material entities for millennia, received a new twist in the mid-20 th century: Technical digitization and cultural digitalization promoted dematerialization-the progressive replacement of analog hardware and material processes by digital software. Since the 1950s, functional mathematization turned more and more materials, tools, and apparatuses of the material world into programs.…”
mentioning
confidence: 99%