2020
DOI: 10.1111/bjet.12902
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AR videos as scaffolding to foster students’ learning achievements and motivation in EFL learning

Abstract: Augmented reality (AR) is capable of providing students with proper situated scaffolding via overlaying rich media objects on the real‐world learning context. This paper examines the potential of AR to address existing problems with insufficient scaffolding in video learning materials for English as a foreign language (EFL) learners. Thus, an AR video‐enhanced learning (ARVEL) method was designed to assist students’ EFL learning. Furthermore, an experiment was carried out to investigate the influences of the i… Show more

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Cited by 57 publications
(43 citation statements)
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“…Results indicated that students who perceived greater technology acceptance and self-efficacy reported increased perception of learning motivation. These findings confirmed that external technology environment is a critical element for triggering students' learning motivation (Chen, 2020). These results also suggested that perceived support from technology use is particularly relevant for students' learning motivation and their attitude toward technology-based self-directed learning probably because they are confronted with the increasing technological modernity of the educational landscape (Lai et al, 2016).…”
Section: Discussionsupporting
confidence: 60%
“…Results indicated that students who perceived greater technology acceptance and self-efficacy reported increased perception of learning motivation. These findings confirmed that external technology environment is a critical element for triggering students' learning motivation (Chen, 2020). These results also suggested that perceived support from technology use is particularly relevant for students' learning motivation and their attitude toward technology-based self-directed learning probably because they are confronted with the increasing technological modernity of the educational landscape (Lai et al, 2016).…”
Section: Discussionsupporting
confidence: 60%
“…Teachers used this application to convert the images into 3D, which enabled students to visualize the learning content. Some researchers developed their own learning content with the help of Unity [24,42,46,[52][53][54][55] and Vuforia [24,52,53,56], it led to these two technical tools were frequently used in language research. Unity was a game engine and Vuforia was a software for users to create AR applications.…”
Section: Technical Tools For Ar/vr-ellmentioning
confidence: 99%
“…In some studies, AR and VR videos were used to enhance language learning. For example, Chen [52] used AR videos to support students' English learning. When students scanned the insect specimen through the AR video-enhanced English learning system (RVEL), video clips that provided explanation of the insects would be showed on screen.…”
Section: Approaches To Ar/vr-ellmentioning
confidence: 99%
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“…Two studies were identified in this review which were focused on AR with second language learners (Cerezo et al, 2019;Chen, 2020). One study examined Spanish-speaking 4 to 5-year-old children's learning of the pronunciation of English words through presentation in an app (Cerezo et al, 2019).…”
Section: Augmented Realitymentioning
confidence: 99%