2021
DOI: 10.1162/pres_a_00376
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AR Cinema: Visual Storytelling and Embodied Experiences with Augmented Reality Filters and Backgrounds

Abstract: Through the simultaneous presence of graphically composed and materially existing elements, augmented reality (AR) offers ephemeral digital content that is the result of the momentary and, thus, unrepeatable alignment of a physical body and world and an augmented reality system. Capturing the performative and embodied angles of screen-based augmented reality through a combined film-analytical and cognitive lens, this paper focuses on how interfaces, content, and ARmanipulated bodies serve as apparatus for cine… Show more

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Cited by 5 publications
(2 citation statements)
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“…Pengenalan objek yang digunakan untuk menampilkan berbagai informasi mengenai objek tersebut. AR sebagai sebuah sistem kognitif dan mampu memahami secara utuh persepsi dari pengguna (Abbas et al, 2020;O'Meara & Szita, 2021).…”
Section: Pendahuluanunclassified
“…Pengenalan objek yang digunakan untuk menampilkan berbagai informasi mengenai objek tersebut. AR sebagai sebuah sistem kognitif dan mampu memahami secara utuh persepsi dari pengguna (Abbas et al, 2020;O'Meara & Szita, 2021).…”
Section: Pendahuluanunclassified
“…This technology consists of video recordings shot using omnidirectional cameras or a collection of synchronized cameras with overlapped field of view that allows users to see the environment all around them. Moreover, through the headmounted display, it is possible to reproduce the real environment in a second time and generate an immersive experience for participants (Huang et al, 2017;Repetto et al, 2018;Ventura, Miragall, et al, 2022;O'Meara, 2021). The missing feature that prevents the 360-degree video from being completely VR is the interaction with the virtual environment; that is, users are only passive observers of the virtual experience, but they cannot interact with it (Boeck et al, 2006).…”
Section: Introductionmentioning
confidence: 99%