Abstract:Object manipulation is essential to build the surrounding reality, and affordances —the action possibilities offered by the environment— have a crucial role in human-tool interaction. Due to the exponential growth of the metaverse, a research question arises: does the theoretical model behind the human-tool interaction also works in artificial reality? The present study aimed to investigate the difference in the sense of embodiment in human-tool interaction between usual and unusual objects in an immersive 360… Show more
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