2014
DOI: 10.3406/stice.2014.1091
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Apprendre l'informatique par la programmation des robots : cas de Nao

Abstract: ■ RÉSUMÉ • Cet article vise la construction des savoirs informatiques chez les étudiants de licence 3 dans un contexte de projet de programmation de Nao, un robot humanoïde. Il s'inscrit dans le cadre d'une thèse de doctorat en cours à l'université Paris Descartes. Des observations ethnographiques des pratiques en contexte de projets et des entretiens périodiques en groupes, ont été effectués puis complétés par des entretiens en groupe conduits auprès des enseignants-encadrants de ces projets. Toutes les donné… Show more

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“…Compared to other programming approaches, the specificity of the LOGO approach is that the latter has been characterised as part of pedagogical robotics. In this environment, coding learning is done by playing games focused on problem-solving (Nijimbere 2014). Since the original launch of LOGO, this language has been extended to other online iterations, such as TurtleBlocks and NetLogo .…”
Section: Choice Of Languagementioning
confidence: 99%
“…Compared to other programming approaches, the specificity of the LOGO approach is that the latter has been characterised as part of pedagogical robotics. In this environment, coding learning is done by playing games focused on problem-solving (Nijimbere 2014). Since the original launch of LOGO, this language has been extended to other online iterations, such as TurtleBlocks and NetLogo .…”
Section: Choice Of Languagementioning
confidence: 99%